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Hex fix for converting non "a" BSPs
Posted: Thu Jul 12, 2007 11:53 am
by Patrickh
Leonidas wrote:If you are converting any BSP besides the one you start out in, you will exception unless you do this:
browse to levels\test\mplevelmame\mplevelname.scnr.meta
open that file with a hex editor
scroll to the bottom and find psbs (sbsp backwards because the endian is swapped)
count back sixteen bytes and enter 00 08 00 00, or 0008 0000
if you are having trouble finding where to type this value, do this:
open the level that contains the BSP you are converting
click tools>extract>individual BSP
find the BSP that you have been working on and look at the numbers next to it.
there will be a value title (hex) offset
take that number, and reverse it. keep in mind that hex functions in duplets, so 12345678 will become 78563412
go back to scrn.meta in your hex editor and find that value (towards the bottom) and replace it with 00080000 (the hex offset of the 'a' bsp.) now when you convert your map you will be able to open it in sparkedit and it will actually work.
hope this helps someone
if you tried to convert a bsp and open it in sparkedit and it gave you "seek failed on an unknown file" this will fix that, no need to start over just edit the scenario and rebuild again
Posted: Thu Jul 12, 2007 11:20 pm
by bloodymess
That explains why they wouldn't work....
Posted: Fri Aug 24, 2007 9:37 pm
by joemammy47
omg hahaha now there is so many maps i can do XD
Posted: Sat Aug 25, 2007 6:01 am
by Cryticfarm
What bsp are you using? Some are un-convertible.
Posted: Sat Aug 25, 2007 7:06 am
by Patrickh
yes i shoud add that for the most part, a20 and c40 are unconvertable (without ce)
but the rest are free game.
also,i dunno if i have an outdated HMT or something, but every so often when you convert one there are stray verts and stuff everywhere, but dont get pissed just do a different one
Posted: Sat Aug 25, 2007 7:12 am
by Cryticfarm
O ya and the maw is unconvertible.
Posted: Sat Aug 25, 2007 7:17 am
by Patrickh
cryticfarm wrote:O ya and the maw is unconvertible.
which one? because I've converted at least two maw BSPs
Posted: Sat Aug 25, 2007 7:19 am
by Cryticfarm
I forgot... o well.
If you want send your scrn file over, I'll try to fix it,
Posted: Sat Aug 25, 2007 7:22 am
by Patrickh
i also don't know which a40 and c10 bsps are unconvertible, if it's just there a or all of them. I know it has to do with the detail object collection, but im unaware of how to fix it
Posted: Sat Aug 25, 2007 7:47 am
by Cryticfarm
So can you send the scrn? And what bsp are you converting anyway?
Posted: Sat Aug 25, 2007 10:27 am
by Andrew_b
Patrickh wrote:i also don't know which a40 and c10 bsps are unconvertible, if it's just there a or all of them. I know it has to do with the detail object collection, but im unaware of how to fix it
lawl i know how to fix it...me and conure have been chatting a loooong time.
Posted: Sat Aug 25, 2007 7:36 pm
by joemammy47
ima convert the a for a50. that exceptioned me for some reason last time though. maybe i did the b on accident idk. but ima do it if it works.
Posted: Sat Aug 25, 2007 8:11 pm
by Andrew_b
lawl i did that once...basiclly made a remake of the whole level...just made it mp.
but then i learned that you could do it just by clicking a button in Hek...so i never did finish.
Posted: Sun Aug 26, 2007 11:51 am
by joemammy47
well ima use a certain section of the level i picked out in sparkedit for ctf. GREAT ctf actually.
Posted: Sat Sep 22, 2007 2:42 am
by spikes122
Thanks for this
but what if you get the "seek failed on unamed file" error when u done a normal pmi and nota sp to mp and the hex at bottom next to psbs is right?
how do i fix that