Tutorial on how to change form of water and understanding
Posted: Fri Jun 08, 2007 11:26 am
Well guys im here to tell you all a little about water.
In Halo, the water is a flate plane. Which you would be able to see plainly if you had say a "crappy" gfx card. Now for most its wavy and waterlike.
So then you ask yourself, how can it be flat and wavy at the same time? ill tell you. The only model for the water is the flat plane you see on crappy gfx cards or modeling programs if youve had the time to look. The actual waves are contained in a little thing we call bumpmaps. Bumpmaps are created in a 3d program but can be edited in a 2d photoshop or paintshop pro sort of program.
Its the same as every other bitmaps except when you open it up its has spectrums of colors.
Now to understand this so called "spectrum" look at these:
Now After all that:
the red parts of the spectrum are further away from the viewer than blue or violet is.
This is called Red shift and Blue Shift. Now I'm not going too much into space and stars but i will say red means farther and blue means closer.
So after all of that as well. Use a Continous Spectrum chart to happily guide your way through changing the form of water in halo the closer it is to you the redder it will be. and vise versa with blue.
The reason that this has an effect on the way we view the distance of the waves is because simply, the water is based on red and blue light waves, converted into 3D maps. The colours are recognized through the games graphics engine, and then converted into what we know as "halo water."
So there yours small understanding of water changing on halo
-----Mourge
[/img]
In Halo, the water is a flate plane. Which you would be able to see plainly if you had say a "crappy" gfx card. Now for most its wavy and waterlike.
So then you ask yourself, how can it be flat and wavy at the same time? ill tell you. The only model for the water is the flat plane you see on crappy gfx cards or modeling programs if youve had the time to look. The actual waves are contained in a little thing we call bumpmaps. Bumpmaps are created in a 3d program but can be edited in a 2d photoshop or paintshop pro sort of program.
Its the same as every other bitmaps except when you open it up its has spectrums of colors.
Now to understand this so called "spectrum" look at these:
Now After all that:
the red parts of the spectrum are further away from the viewer than blue or violet is.
This is called Red shift and Blue Shift. Now I'm not going too much into space and stars but i will say red means farther and blue means closer.
So after all of that as well. Use a Continous Spectrum chart to happily guide your way through changing the form of water in halo the closer it is to you the redder it will be. and vise versa with blue.
The reason that this has an effect on the way we view the distance of the waves is because simply, the water is based on red and blue light waves, converted into 3D maps. The colours are recognized through the games graphics engine, and then converted into what we know as "halo water."
So there yours small understanding of water changing on halo
-----Mourge
[/img]