Editing Halo Trial vehicle ceiling height

Tutorials for the PC version of Halo 1.
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Mooose_Guy





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Editing Halo Trial vehicle ceiling height

Post by Mooose_Guy »

Ok. This tutorial is for the noobs out there. Its also for non-noobs but its written in a format everyone can understand.

In halo trial it's not possible to extract a bsp tag, edit it, and import it back into the map like u can do in FullVersion maps. This tutorial tells how to edit the ceiling without extracting anything. (HMT isnt even used in this tutorial)

Open up bloodgulch in HexWorkshop (this is the recommended hex editor. If it says u need to register press unlock then press cancel and you can use it).
Image


If you have hex workshop, make the window small enuff so that the numbers on the VERY LEFT go:
00000000
00000010
00000020
ect.
make sure its just like that.
Image


now goto edit>find.
in the dropdown go to string.
type in "psbs" which is backwards for sbsp, the object you are going to edit.
press ok.
Image


u should have found a section that says "psbsmtib". Look under it. (in the number section, directly under the highlighted area, all the way to the right.) you will see 4 numbers by themself. highlight these four numbers, and type in the hex properties for a number.
Image


For this tutorial, we will just set NO vehicles ceiling height. only the very roof of the map itself will block a shee or other flying thing. the numbers you will type in are "00 00".
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now save the map, and make a backup in case your stupid enuogh to have made a mistake. lol.
Image


open the map up in halo trial, and get in a shee. if you did it right, you should be able to go all the way to the map's roof.
Image


congratulations, you have just deleted or raised the vehicle ceiling height. keep experimenting with the hex to get different results. Image


-Mooose_Guy
Last edited by Mooose_Guy on Sun Apr 22, 2007 5:27 pm, edited 1 time in total.
goilla69





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Post by goilla69 »

o0o0o0o, nice one mooose...
that was starting to get annoying, lol...
good tut... easy to understand... maybe some pics?
Image
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Mooose_Guy





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Post by Mooose_Guy »

pics? hmmm......... if i feel like it..... it always takes awhile. ill have pics by tomm.
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FanTasY




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Post by FanTasY »

This is a great tutorial, any idea if it works for full version?
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Mooose_Guy





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Post by Mooose_Guy »

as a matter of fact.....

















it does
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Mooose_Guy





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Post by Mooose_Guy »

*UPDATE* pics Image
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InevitablEnd





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Post by InevitablEnd »

nice one moose didn't know you knew hex :P
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Mooose_Guy





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Post by Mooose_Guy »

dany 1nev u still exist?
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InevitablEnd





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Post by InevitablEnd »

Mooose_Guy wrote:dany 1nev u still exist?
no i dont im just a figment of your imagination :/ yeah my 1nev account got banned but now i have the one with an "I"
Shalteck





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Post by Shalteck »

Nice tut.
This would make an A.I. mod I'm working on VERY interesting.
Hmm, and I STILL can't hex...
Image
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Mooose_Guy





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Post by Mooose_Guy »

InevitablEnd wrote:
Mooose_Guy wrote:dany 1nev u still exist?
no i dont im just a figment of your imagination :/ yeah my 1nev account got banned but now i have the one with an "I"
lol y did u get banned
Shalteck wrote:Nice tut.
This would make an A.I. mod I'm working on VERY interesting.
Hmm, and I STILL can't hex...

cool an ai mod with flying stuff, like ghostwing?
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Mooose_Guy





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Post by Mooose_Guy »

hey has anyone proven that this works just to make sure my tut is accurate....
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sangheili123





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Post by sangheili123 »

I cant prove it but i thought i saw something in hmt that allowed you to change the vehicle ceiling.

Also...the unlock and cancel doesnt work =/ My bad luck prolly.
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Mooose_Guy





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Post by Mooose_Guy »

sangheili123 wrote:I cant prove it but i thought i saw something in hmt that allowed you to change the vehicle ceiling.

Also...the unlock and cancel doesnt work =/ My bad luck prolly.
the hmt thing never works...trust me its been tried.....
and the unlock works for crtain versions. what version do you have?
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Shalteck





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Post by Shalteck »

Mooose_Guy wrote:
Shalteck wrote:Nice tut.
This would make an A.I. mod I'm working on VERY interesting.
Hmm, and I STILL can't hex...

cool an ai mod with flying stuff, like ghostwing?
What's ghostwing?

Anyway, this is an unfinished mod I'm working on. Currently I'm having technical difficulties, or I'd be finished. *cough*can't see dependency swapper in HHT*cough*
Did you hear something?
Also, vehicles go BOOM! HAHAHAHAHAH! (This is the only working part of the mod right now)
I plan to make elites fly the banshees, drive ghosts, and NOT MAKE THE FRIGGIN CYBORG A GRUNT like I did in V1.
oops.
This is a Halo Trial mod, by the way.
And yeah, it works. I proved it. There's still a ceiling, sort of, but it's WAY HIGH. So it doesn't matter.
Image
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Mooose_Guy





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Post by Mooose_Guy »

sounds cool. :D
and how did you pmi into trial version like that?
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dethfromabuv





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Post by dethfromabuv »

hey 4 the hex thing my #s go

00000000
00000024
00000048
0000006C
00000090
000000B4

just really random.

is something wrong and can i fix it?
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