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How to make ai's without rebuilding*updated*
Posted: Thu Dec 07, 2006 8:35 pm
by adolif
A simple non-rebuilding tut for making cyborg ai bots...here it goes...
Things you will need:
-Halo Hacker Tools
-Halo Map Tools
-A Halo Map Tools Plugin for actor tags
-(optional) Sparkedit
Most MP maps for Halo pc have the biped tags called 'Cyborg_mp' and just plain old 'Cyborg.' Click on 'Cyborg' (in HMT), and you know those three dragdown boxes with the arrows? (the ones that say: 'Bipd', 'Unit', and 'Obje' in this case) Change them to 'actr', '
plug in
Posted: Sun Feb 18, 2007 8:46 am
by Dermo314
can u give a link to the plugin cuz i dont kno where to find it.
Posted: Sat Mar 03, 2007 10:07 pm
by Bownok
When I try to open halo hacker tool. Once I open bloodgulch, suddenly it say "invaild map file" does anyone know what wrong?
Posted: Mon Mar 12, 2007 10:41 am
by Shalteck
You are likely using halo trial. Try this...
Get a hex editor, and change the first four bytes to
64 61 65 68
It should work. and to play it, you must change the bytes back to
09 83 01 00
*NOTE: This may be different with hex workshop, but only slightly.
It should look like this in Hex workshop, I believe:
6461 6568
and
0983 0100
If it doesn't, I'm sorry, but that's in case it does.
Posted: Fri Mar 23, 2007 7:44 am
by wilp
Good tutorial

but how to make them shoot?
Posted: Fri Mar 23, 2007 7:50 am
by trademark148
you have to change their actor tag in HMT i made them just like marines and they fight just copy the marine info from the tag of a campaign mission
do u know how to make them respawn?
and do u know how to make them move?
Posted: Thu Mar 29, 2007 4:13 pm
by cheesey1
This is very interesting, however ai does not sycronise online so other peopel will not be abel to see your ai.
Posted: Sat Apr 21, 2007 1:00 pm
by ltstab
trademark148 Posted: Fri Mar 23, 2007 8:50 am Post subject:
--------------------------------------------------------------------------------
you have to change their actor tag in HMT i made them just like marines and they fight just copy the marine info from the tag of a campaign mission
What do you mean by the above? Do i save the meta of the marine actor tag then just swap the metas?
?
Posted: Sun May 06, 2007 5:23 pm
by spartankiller117
when i open up blood gulch it closes and says gathering exceptions
Re: ?
Posted: Sun May 06, 2007 10:24 pm
by Andrew_b
spartankiller117 wrote:when i open up blood gulch it closes and says gathering exceptions
im not trying to say this guys tutorial is wrong, but try mine at
http://forums.halomods.com/viewtopic.php?t=59268
can u make them move?
Posted: Mon May 07, 2007 5:34 am
by spartankiller117
hey this is cool but they are like turrets. is there anyway to make them move? that would be awesome
yeah
Posted: Mon May 07, 2007 11:10 am
by ImaBeast
is there any way to make them run around?
because on mine they just stand there and look at me like I'm a retard
Posted: Mon May 07, 2007 12:03 pm
by ducktape
i just posted a link to this in another topic....look at the tutorials at Halo PC. i bet you wont be asking all this questions....
http://halopc.net/forum/viewtopic.php?t=33
Posted: Mon May 07, 2007 2:18 pm
by ImaBeast
didnt answer mine, i wanted to be able to do it, without rebuilding
Posted: Mon May 07, 2007 2:31 pm
by ducktape
umm you dont have to rebuild to do that tutorial..
Does it work with halo trial?
Posted: Sun Oct 14, 2007 6:22 am
by hola
Does this work with halo trial? If it doesnt't, what additional steps do i have to do?
Thanks
Posted: Fri Feb 08, 2008 11:50 am
by Jordie
Thanks for this it really helped in my mod im developing.The only thing i'm having trouble with is the AI's in tank passenger seats won't shoot me,the one in the tank driver seat does.And one more problem is that i don't know how to FLIP the tanks in Sparkedit.Please help and i can make a better non-rebuilt AI mod where they are flying pelicans and driving wraiths

.Post back as soon as possible please.
Posted: Fri Feb 08, 2008 2:03 pm
by BOB{MOD}
to flip them in SE select your vehicle and click the rotate button. hold down ctrl and then rotate it.