PC- medium How to PMI Objects and AI
Posted: Mon Apr 03, 2006 12:10 pm
This tut will help you learn how to PMI vehicles,AI,weapons,senery and lots more.
Requires:
Hmt 3.5 (not sure if the others work or not)
if u want to make AI in vehicles or attack you (im not sure if u can make them attack without them inside vehicles at first),you need HHT and Sparkedit.
patience
to not be blind
Tutorial:
1 ) make a folder called PMI Project with 3 folders inside called: New Items,
BSP,Build.
2 )Open HMT and open bloodgulch and go to Tools-> extract:batch extract to your Build folder.
3 )Go to Tools->extract: BSP/Model Sections and extract it to BSP folder.
4 )Open a SP map to extract your files from I usally use b40 but use whatever map you want.
5 ) Extracting Bipeds: go to bipeds and click recursive and then chose a biped click save meta and save it to your New Items folder.
then go to ACTR and search for: say u chose Elite for biped look for elite/elite/minor or major i think and save itto your New Items folder.
Next go to ACTV and look for whatever u chose say u chose: elite/elite/minor ud look in the elite minor weapons and choose one then save it to New Items folder.
6 )Extracting Vehicles,Scen,Weapons,and others:
go into the subfolder and look for the vehicle:say u wanted wraith you would go to save meta to the New Items folder when u selected the wraith.
7 ) Go to Tools Generate raw models (CSV) save it to your PMI Project folder.Then go to Tools->Extract Raw Models.
look for the things you extracted to your build folder NOTE: you have to go to the exact folder the files are in.
8 ) go to Tools Model Decrapper/ something and click in the big box and press add all the files you extracted (if u did bipd,actr,actv only do biped)
9 )go to your PMI Project folder and go into BSP and look for bloodgulch.sbsp.meta (or .sbsp or .meta its the one that has highest KB)
copy it and paste it to Build\Levels\Test\bloodgulch.
10 ) Go into New Items folder and copy all its files and paste them in the build folder,Click yes to overwrite the files.
11 )Open up HMT go to file and click close,Then copy your bloodgulch.map (non modded one) and paste it in your build folder,Finally go to Tools Rebuild Map,
Then click on where it says Original Map and browse for the map in your PMI Project\Build folder and then Import all the files that you extracted at the beginning of the tutorial (the
vehicles,senery,bipeds,sky,all of that stuff) for an example say i was doing and elite.i would go to build\characters\elite and select all of the files (not including folders) and press
open.Also do the inside of the folders open the folders and select everything inside them.
Then go into your build folder copy your bloodgulch.map.rebuild.map to your desktop and rename it to bloodgulch.map and then copy and paste it in your halo maps folder and click yes to overwrite the bloodgulch file.
Part 2 (making AI)
to get AI Elites in your warthog sideseat,driverseat,or gunner seat you have to rename the seats to G-driver (no capital on d or it wont work)
then go into HHT and replace the second Actv to the bipeds actv.
now open sparkedit and make your vehicles flipped over.Then enter your map and Have fun (note dont flip over your vehicles if you want them in vehicles)
Part 3 (making vehicles)
there is 2 ways to do this.
Way 1:open hmt and go to vehicles and swap one of the vehicles already in the map with the one you want in.
Way 2:Open HMT and swap your vehi tag at top to scen tag and it will become scenery,then open up sparkedit and go to Import tag into game and look for the wraith import it and swap it with some scenery.
I Hope this helps
Requires:
Hmt 3.5 (not sure if the others work or not)
if u want to make AI in vehicles or attack you (im not sure if u can make them attack without them inside vehicles at first),you need HHT and Sparkedit.
patience
to not be blind
Tutorial:
1 ) make a folder called PMI Project with 3 folders inside called: New Items,
BSP,Build.
2 )Open HMT and open bloodgulch and go to Tools-> extract:batch extract to your Build folder.
3 )Go to Tools->extract: BSP/Model Sections and extract it to BSP folder.
4 )Open a SP map to extract your files from I usally use b40 but use whatever map you want.
5 ) Extracting Bipeds: go to bipeds and click recursive and then chose a biped click save meta and save it to your New Items folder.
then go to ACTR and search for: say u chose Elite for biped look for elite/elite/minor or major i think and save itto your New Items folder.
Next go to ACTV and look for whatever u chose say u chose: elite/elite/minor ud look in the elite minor weapons and choose one then save it to New Items folder.
6 )Extracting Vehicles,Scen,Weapons,and others:
go into the subfolder and look for the vehicle:say u wanted wraith you would go to save meta to the New Items folder when u selected the wraith.
7 ) Go to Tools Generate raw models (CSV) save it to your PMI Project folder.Then go to Tools->Extract Raw Models.
look for the things you extracted to your build folder NOTE: you have to go to the exact folder the files are in.
8 ) go to Tools Model Decrapper/ something and click in the big box and press add all the files you extracted (if u did bipd,actr,actv only do biped)
9 )go to your PMI Project folder and go into BSP and look for bloodgulch.sbsp.meta (or .sbsp or .meta its the one that has highest KB)
copy it and paste it to Build\Levels\Test\bloodgulch.
10 ) Go into New Items folder and copy all its files and paste them in the build folder,Click yes to overwrite the files.
11 )Open up HMT go to file and click close,Then copy your bloodgulch.map (non modded one) and paste it in your build folder,Finally go to Tools Rebuild Map,
Then click on where it says Original Map and browse for the map in your PMI Project\Build folder and then Import all the files that you extracted at the beginning of the tutorial (the
vehicles,senery,bipeds,sky,all of that stuff) for an example say i was doing and elite.i would go to build\characters\elite and select all of the files (not including folders) and press
open.Also do the inside of the folders open the folders and select everything inside them.
Then go into your build folder copy your bloodgulch.map.rebuild.map to your desktop and rename it to bloodgulch.map and then copy and paste it in your halo maps folder and click yes to overwrite the bloodgulch file.
Part 2 (making AI)
to get AI Elites in your warthog sideseat,driverseat,or gunner seat you have to rename the seats to G-driver (no capital on d or it wont work)
then go into HHT and replace the second Actv to the bipeds actv.
now open sparkedit and make your vehicles flipped over.Then enter your map and Have fun (note dont flip over your vehicles if you want them in vehicles)
Part 3 (making vehicles)
there is 2 ways to do this.
Way 1:open hmt and go to vehicles and swap one of the vehicles already in the map with the one you want in.
Way 2:Open HMT and swap your vehi tag at top to scen tag and it will become scenery,then open up sparkedit and go to Import tag into game and look for the wraith import it and swap it with some scenery.
I Hope this helps