HMT: Active Scenery
Posted: Sat Jan 14, 2006 6:46 am
1. open up desired map in HMT
2. copy the meta of a projectile (i sugest the ghost, banshee, or plasma rifle projectile. because lets say u used the ghost proj but want the ghost to shoot normal bullets...just make it shoot banshee bullets, because they are basicly the same thing
3. go to the equipment tag, sellect the health pack (or what ever equipment u want to sacrifice) and paste the meta over the equipment's meta.
4. go to the model tag. open up the turret model (recomended beacuse it only has 1 level of detail model, thearfor u will only have to edit 1 model) and export it.
5. open up a modeling program and model to your liking.
6. in HMT go to the model tag and import yout new model.
7. open HHT and go to the projectile tag
8. sellect the projectile that you chose at the begining.
9. in the dependancy box it will say "mod2:nulled out (or if u used a proj with a model like the rocket it willl say "mod2: rocket") and change it to the model that u edited in the modeliong program (my example was the turret model)
10.open map in sparkedit.
11. locate the equipment that your chose to sacrifice (most likely the health pack)
12. place health pack in area where u want the activ scenery to spawn, pointing in the direction u want it to fly.
13. open HMT and go to the iteam collection tag. sellect the equipment u chose (most likely the health pack) and change the respawn time for the active sceneery to repeat to your liking, or keep it how it is.
14. in HMT go to the projectile tag and fool around with the projectile that u chose's speed and weight.
DONE
2. copy the meta of a projectile (i sugest the ghost, banshee, or plasma rifle projectile. because lets say u used the ghost proj but want the ghost to shoot normal bullets...just make it shoot banshee bullets, because they are basicly the same thing
3. go to the equipment tag, sellect the health pack (or what ever equipment u want to sacrifice) and paste the meta over the equipment's meta.
4. go to the model tag. open up the turret model (recomended beacuse it only has 1 level of detail model, thearfor u will only have to edit 1 model) and export it.
5. open up a modeling program and model to your liking.
6. in HMT go to the model tag and import yout new model.
7. open HHT and go to the projectile tag
8. sellect the projectile that you chose at the begining.
9. in the dependancy box it will say "mod2:nulled out (or if u used a proj with a model like the rocket it willl say "mod2: rocket") and change it to the model that u edited in the modeliong program (my example was the turret model)
10.open map in sparkedit.
11. locate the equipment that your chose to sacrifice (most likely the health pack)
12. place health pack in area where u want the activ scenery to spawn, pointing in the direction u want it to fly.
13. open HMT and go to the iteam collection tag. sellect the equipment u chose (most likely the health pack) and change the respawn time for the active sceneery to repeat to your liking, or keep it how it is.
14. in HMT go to the projectile tag and fool around with the projectile that u chose's speed and weight.
DONE