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HMT: PMI AI
Posted: Wed Jan 11, 2006 5:08 pm
by Arbiter Elite
yep i made a vid for how to pmi ai into a map! yep no need to ask how to pmi ai now!
DL the VIDEO HERE
http://rapidshare.de/files/10881049/PMI_Ai.rar.html[/url]
Posted: Wed Jan 11, 2006 5:19 pm
by mustard_pudding
didnt someone already do this? great video though
Posted: Wed Jan 11, 2006 5:22 pm
by Arbiter Elite
i dont know if some1 else did it
Posted: Wed Jan 11, 2006 5:32 pm
by mustard_pudding
yeah, i think i saw it on here about a month ago. i liked yours better because you included the part where you have to decrap the plasma rifle models. awesome tutorial.
Posted: Sat Jan 14, 2006 10:08 pm
by Arbiter Elite
TY!

Posted: Sun Jan 15, 2006 3:51 pm
by goyanks135
what you need to decrap the plasma rifles? (goes to re-rebuild map)
p.s. do you have a chinese computer?
btw maybe you should put how to put them into the level.
Posted: Mon Jan 16, 2006 7:50 pm
by Arbiter Elite
ya my comps half mandarin(it was completely in mandarin until i changed some of the names of the folder...)anyways its like tat cause my parents are mandarin(mandarin is a form of chinese) so tats y thers some mandarin
Posted: Tue Jan 17, 2006 7:09 pm
by Arbiter Elite
ps was this helpful?? rate from 1 to 10
Posted: Tue Jan 17, 2006 9:07 pm
by mustard_pudding
9
the only two things you left out were:
the hht part where you have to swap a vehicle dependency
and the sparkedit part where you flip vehicles if you want the ai to spawn on the ground
Posted: Tue Jan 17, 2006 9:34 pm
by Arbiter Elite
ya ok ill make a vid for tat too
Posted: Wed Jan 18, 2006 4:10 pm
by mustard_pudding
im having a bit of a problem...whenever i try to view or edit the actv tag for my ai in hmt, i get an exception. im certain that im not leaving anything out...i even went along with your tut twice just to make sure
Posted: Wed Jan 18, 2006 6:39 pm
by Infantry001
this is a great tut nice job it really helped me with PMI...and im a complete noob compared to u guys
Posted: Thu Jan 19, 2006 4:20 pm
by Arbiter Elite
ahh hold on guys ill make a tut of how to put the ai in
Posted: Wed Aug 23, 2006 11:36 am
by (sccan)dudz
i did every thing and the wtuff with hht and sparkedit and when i try 2 open my modded map i get exception data any ideas?
Posted: Sat Aug 26, 2006 4:02 am
by babelfish
ok first
you did it with hHt right not hMt?
if hht be sure u swapped out the second actv tag in the ghost dependencies with the elite actv tag from the elite actv
then make sure u open a map with ghosts that spawn or the elite wont apear in the map because he spawns in the ghost
if you want to have him walk around flip the ghost over in sparkedit
it would help if i knew exactly wat was wrong tho...
Posted: Wed Aug 30, 2006 7:30 pm
by (sccan)dudz
BabelFish wrote:ok first
you did it with hHt right not hMt?
if hht be sure u swapped out the second actv tag in the ghost dependencies with the elite actv tag from the elite actv
then make sure u open a map with ghosts that spawn or the elite wont apear in the map because he spawns in the ghost
if you want to have him walk around flip the ghost over in sparkedit
it would help if i knew exactly wat was wrong tho...
i made it with the hog lemme try the ghost
Posted: Wed Aug 30, 2006 7:33 pm
by (sccan)dudz
dam i 4 got i reinstalled the map

ohh well thanks any way
and by the way i give it a 9 out of 10
Posted: Thu Aug 31, 2006 4:58 pm
by gh0570fchurch
Also, if this doesn't work for you, here's another video tutorial of the same thing:
http://files.halomods.com/viewtopic.php?t=44650
Posted: Sat Sep 02, 2006 12:16 pm
by (sccan)dudz