How to make a shottie flood gun. MAP INCULDED!
-
- Posts: 444
- Joined: Fri Aug 12, 2005 9:37 am
- Location: Can you feel that cold steel digging into your spine? That's me, B1TC|-|!!
- Contact:
How to make a shottie flood gun. MAP INCULDED!
EDIT:Here's Timberland with the floodie-gun!
Shottie Flood Gun-updated
Well today I'm going to teach you how to make a Shottie shoot flood infection forms.
1: Make a folder on your desktop called "Flood gun gulch"
2: Inside that folder, make 4 new folders called "Vertices" "Batched timberland" "New map bulid" "Flood form"
2: Inside your "Flood form" folder make 3 others called "ACTV" "ACTR" "BIPD"
Were ready to begin!
3: open HMT V.3.5 (or which ever version you have) and open C:\Program Files\Microsoft Games\Halo\MAPS\timberland.map
4: Now click on tools, then extract, then batch extract
5: A pop-up should have appeared. Click on the check-box "Extract metadata". Now click on browse, then go to C:\Documents and Settings\usernamehere\Desktop\Flood gun\Batched timberland. Now hit Start Batch Extraction and when a pop-up says "Extract BSP?" click yes.
6: Once it's done go to tools, extract, BSP model sections and save it to C:\Documents and Settings\usernamehere\Desktop\Flood gun\Vertices
7: Once it's done hit Ok and close timberland
8: Open map file C:\Program Files\Microsoft Games\Halo\MAPS\c40.map
9: Go to [actr] Actor and click the + sign
10: Then click on characters\flood_infection\flood_infection
11: Now click on the Recursive button that's next to the Save Meta button and then hit Save meta
12: Save it to C:\Documents and Settings\usernamehere\Desktop\Flood gun\Flood form\ACTR
13: then go to [actv] Actor Variant and find characters\flood_infection\flood_infection and save it to C:\Documents and Settings\usernamehere\Desktop\Flood gun\Flood form\ACTV
14: Now go to [bipd] Biped and scroll on down to characters\flood_infection\flood_infection and save it to C:\Documents and Settings\usernamehere\Desktop\Flood gun\Flood form\BIPD
15: Now go to tools\Generate Raw Model Offset list (CSV file) and click it. Save it to C:\Documents and Settings\usernamehere\Desktop\Flood gun\
16: Now go to tools\Extract\Raw model and load the file we just saved.
17: Now find characters\flood_infection\flood_infection and click it. Now click Extract it to C:\Documents and Settings\usernamehere\Desktop\Flood gun\Flood form\BIPD\characters\flood_infection
18: Then hit ok when a pop-up appears. Now go to tools\model de-crapper/BSP bulider
19: A window will appear called HMT Helper Utilities. Right click inside the huge box at the top and hit add
20: Add the file C:\Documents and Settings\usernamehere\Desktop\Flood gun\Flood form\BIPD\characters\flood_infection\flood_infection.mod2.meta
21: Now where it says Existing Vertex Area hit browse and find C:\Documents and Settings\usernamehere\Desktop\Flood gun\Vertices\timberland.vertices and hit open
22: Do the same with Existing Index Area and Existing BSP Block and then hit De-Crap These Models and Bulid a New BSP Chunk While We're At It
23: Once it's done, minimize HMT and go to your Flood gun folder
24: Go into your Vertices folder and copy timberland.sbsp.meta and paste it into Batched timberland\levels\test\timberland file and hit yes to over right
25: Now go to Batched timberland folder and copy ALL OF THE FOLDERS in there and paste them into your New map bulid folder
26: Now go to your Flood form folder and then your ACTR folder and copy/paste all the folders in there into the New bulid folder and hit yes to all
27: Repeat step 26 for the BIPD folder and the ACTV folder
28: Now go to C:\Program Files\Microsoft Games\Halo\MAPS and copy timberland.map and paste it into your New bulid folder
Now were ready to Rebulid the map
29: Open up HMT and go to tools\Rebulid map
30: Now for the orignal map click browse and go to your New map bulid folder and select the timberland.map
31: Click yes when it asks Do you wish to blah blah blah...
32: Now for Additonal Files hit add and Highlite all the FILES not folders with in New map bulid\characters\flood_infection
and go into bitmaps in that folder and highlite all of those files. Same with Shaders
NOTE! If you are adding this to an already modded map find those files as well
33: HIT BULID!!!!
34: When it asks "Has any new Vertices been added?" Click yes and go to your Vertices folder which can be found in your flood gun folder. Click on timberland.vertices.NEW not timberland.vertices
35: When it asks "Has any new indices been added?" hit yes and it should take you back to your Vertices folder. click on timberland.indices.new
36: When a pop-up asks "Do you
wish to use the modified start offset?" hit yes.
37: When it says "Map Rebulid Completed Successfully" hit ok
38: Now go to your new bulid folder and rename timberland.map.rebulid.map to timberland.map then put it in your C:\Program Files\Microsoft Games\Halo\MAPS folder
39: Now go into Halo Hackers Tool and open timberland.map via C:\Program Files\Microsoft Games\Halo\MAPS\timberland.map
40: Go to the vehi tag and open it. Scrol down to the ghost tag and to the actv tag and swap it for the charecters/flood_infection/flood_infection. Now it should work! Tweak the speed and what-not of the projectile to your liking.
There ya go! You now have a Shottie that will shoot floods! Go and pwn some nubs yo!!! Picezoroz, L8rzoroz, or BYE!!!!
Shottie Flood Gun-updated
Well today I'm going to teach you how to make a Shottie shoot flood infection forms.
1: Make a folder on your desktop called "Flood gun gulch"
2: Inside that folder, make 4 new folders called "Vertices" "Batched timberland" "New map bulid" "Flood form"
2: Inside your "Flood form" folder make 3 others called "ACTV" "ACTR" "BIPD"
Were ready to begin!
3: open HMT V.3.5 (or which ever version you have) and open C:\Program Files\Microsoft Games\Halo\MAPS\timberland.map
4: Now click on tools, then extract, then batch extract
5: A pop-up should have appeared. Click on the check-box "Extract metadata". Now click on browse, then go to C:\Documents and Settings\usernamehere\Desktop\Flood gun\Batched timberland. Now hit Start Batch Extraction and when a pop-up says "Extract BSP?" click yes.
6: Once it's done go to tools, extract, BSP model sections and save it to C:\Documents and Settings\usernamehere\Desktop\Flood gun\Vertices
7: Once it's done hit Ok and close timberland
8: Open map file C:\Program Files\Microsoft Games\Halo\MAPS\c40.map
9: Go to [actr] Actor and click the + sign
10: Then click on characters\flood_infection\flood_infection
11: Now click on the Recursive button that's next to the Save Meta button and then hit Save meta
12: Save it to C:\Documents and Settings\usernamehere\Desktop\Flood gun\Flood form\ACTR
13: then go to [actv] Actor Variant and find characters\flood_infection\flood_infection and save it to C:\Documents and Settings\usernamehere\Desktop\Flood gun\Flood form\ACTV
14: Now go to [bipd] Biped and scroll on down to characters\flood_infection\flood_infection and save it to C:\Documents and Settings\usernamehere\Desktop\Flood gun\Flood form\BIPD
15: Now go to tools\Generate Raw Model Offset list (CSV file) and click it. Save it to C:\Documents and Settings\usernamehere\Desktop\Flood gun\
16: Now go to tools\Extract\Raw model and load the file we just saved.
17: Now find characters\flood_infection\flood_infection and click it. Now click Extract it to C:\Documents and Settings\usernamehere\Desktop\Flood gun\Flood form\BIPD\characters\flood_infection
18: Then hit ok when a pop-up appears. Now go to tools\model de-crapper/BSP bulider
19: A window will appear called HMT Helper Utilities. Right click inside the huge box at the top and hit add
20: Add the file C:\Documents and Settings\usernamehere\Desktop\Flood gun\Flood form\BIPD\characters\flood_infection\flood_infection.mod2.meta
21: Now where it says Existing Vertex Area hit browse and find C:\Documents and Settings\usernamehere\Desktop\Flood gun\Vertices\timberland.vertices and hit open
22: Do the same with Existing Index Area and Existing BSP Block and then hit De-Crap These Models and Bulid a New BSP Chunk While We're At It
23: Once it's done, minimize HMT and go to your Flood gun folder
24: Go into your Vertices folder and copy timberland.sbsp.meta and paste it into Batched timberland\levels\test\timberland file and hit yes to over right
25: Now go to Batched timberland folder and copy ALL OF THE FOLDERS in there and paste them into your New map bulid folder
26: Now go to your Flood form folder and then your ACTR folder and copy/paste all the folders in there into the New bulid folder and hit yes to all
27: Repeat step 26 for the BIPD folder and the ACTV folder
28: Now go to C:\Program Files\Microsoft Games\Halo\MAPS and copy timberland.map and paste it into your New bulid folder
Now were ready to Rebulid the map
29: Open up HMT and go to tools\Rebulid map
30: Now for the orignal map click browse and go to your New map bulid folder and select the timberland.map
31: Click yes when it asks Do you wish to blah blah blah...
32: Now for Additonal Files hit add and Highlite all the FILES not folders with in New map bulid\characters\flood_infection
and go into bitmaps in that folder and highlite all of those files. Same with Shaders
NOTE! If you are adding this to an already modded map find those files as well
33: HIT BULID!!!!
34: When it asks "Has any new Vertices been added?" Click yes and go to your Vertices folder which can be found in your flood gun folder. Click on timberland.vertices.NEW not timberland.vertices
35: When it asks "Has any new indices been added?" hit yes and it should take you back to your Vertices folder. click on timberland.indices.new
36: When a pop-up asks "Do you
wish to use the modified start offset?" hit yes.
37: When it says "Map Rebulid Completed Successfully" hit ok
38: Now go to your new bulid folder and rename timberland.map.rebulid.map to timberland.map then put it in your C:\Program Files\Microsoft Games\Halo\MAPS folder
39: Now go into Halo Hackers Tool and open timberland.map via C:\Program Files\Microsoft Games\Halo\MAPS\timberland.map
40: Go to the vehi tag and open it. Scrol down to the ghost tag and to the actv tag and swap it for the charecters/flood_infection/flood_infection. Now it should work! Tweak the speed and what-not of the projectile to your liking.
There ya go! You now have a Shottie that will shoot floods! Go and pwn some nubs yo!!! Picezoroz, L8rzoroz, or BYE!!!!
Last edited by Hyperdash on Mon Nov 14, 2005 6:48 am, edited 4 times in total.
-
- Posts: 119
- Joined: Tue Dec 21, 2004 11:31 am
- Location: . . . . . . . . . . Posts: 15,451,942
-
- Posts: 93
- Joined: Mon Aug 01, 2005 9:42 pm
- Contact:
-
- Posts: 93
- Joined: Mon Aug 01, 2005 9:42 pm
- Contact:
- 343GuiltySparkIVIX
- Posts: 283
- Joined: Sun Oct 19, 2003 11:05 am
- Location: Burning in hell
- Contact:
- 343GuiltySparkIVIX
- Posts: 283
- Joined: Sun Oct 19, 2003 11:05 am
- Location: Burning in hell
- Contact:
- 343GuiltySparkIVIX
- Posts: 283
- Joined: Sun Oct 19, 2003 11:05 am
- Location: Burning in hell
- Contact:
- 343GuiltySparkIVIX
- Posts: 283
- Joined: Sun Oct 19, 2003 11:05 am
- Location: Burning in hell
- Contact: