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Halo PC - Intermediate: PMI Tutorial (Wraith) ***PICS***

Posted: Sun May 01, 2005 4:54 pm
by CtrlAltDestroy
WRAITH PMI - L33T


-- GETTING THE WRAITH INTO BLOODGULCH --


1. Create 2 new folders : "Build" and "BSP". Copy your UN-EDITED "bloodgulch.map" to the "Build" folder.

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2. In HMT, open up bloodgulch.

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3. Go to Batch Extract (Tools > Extract > Batch Extract), check off "Extract Metadata", select the "Build" folder as the place where it extracts

everything, the when it asks to extract the BSP, click yes. Wait for it to finish.

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4. When it's done, you want to extract the BSP/Model Sections. To do this go to "Tools > Extract > BSP/Model Sections". Save it to the "BSP"

folder.

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5. In HMT, open up "B40.map" (Assault on the Control Room) go down to "Vehicles > Wraith". At the top, beside "Extract Meta", check "Recursive"

and click "Extract Meta". Save it to the "Build" folder.

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6. After that's done, got to "Tools > Generate Raw Model Offset List (CSV File)", save this file to your desktop.

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7. Now, with B40.map still open in HMT, go to "Tools > Extract > Raw Model". Load the CSV file you saved. Find vehicles/wraith/wraith and click

extract. Save this to Build\vehicles\wraith.

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8. Go to "Tools > Model DeCrapper/BSP Builder". Under "Existing Vertex Area", select "BSP\bloodgulch.vertices", Under "Existing Index Area", select

"BSP\bloodgulch.indices", and under "Existing BSP Block" select "BSP\bloodgulch.sbsp".

9. Now, above all the stuff you just filled out, there should be a big blank space, right click it and select "Add", select

"Build\vehicles\wraith\wraith.mod2.meta". Click "De-Crap There Models and Build a New BSP Chunk While We're At It".

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10. After that's done, look in you're "BSP" folder. It should of created 3 new files, "bloodgulch.vertices.new", "bloodgulch.indices.new" and

"bloodgulch.sbsp.meta".

11. Select "bloodgulch.sbsp.meta" and copy it to "Build\levels\test\bloodgulch", if it asks to overwrite the original, click "OK".

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12. When that's done, go into HMT and go to "Tools > Rebuild Map", select "Build\bloodgulch.map", if it asks to auto-fill, click "Yes"

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13. At the bottom, click "Add", search for "Build\vehicles\wraith\wraith.vehi.meta". Click "OK"

14. Click "Build"

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15. When it asks if there have been any vertices add to the original BSP chunk, click "Yes", find "BSP\bloodgulch.vertices.new", when it asks if there

have been any indices add to the original BSP chunk, click "Yes", find "BSP\bloodgulch.indices.new", when it asks if you want to use the modified

offset, click "Yes". Wait for the build to complete.

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-- MAKING THE WRAITH DRIVABLE --


1. Open your rebuilt bloodgulch.map (Build\bloodgulch.map.rebuild.map).

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2. Go down to "Vehicles > Wraith".

3. On the side, go under "Seat", click the drop-down list and select "0". Under the seat name it should read "wraith-driver", change this to

"W-Driver".

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-- GETTING THE WRAITH IN THE MAP --

You can do 1 of 2 things now, you can make the Wraith scenery and import it with Sparkedit, or just swap another vehicle for the Wraith.


METHOD 1 - Making the Wraith Scenery

1. Go down to "Vehicles > Wraith".

2. At the top, under Tag Information, there should be 3 areas with 4 character in each. It should read "vehi, unit, obje". Change this to read "scen,

obje,

Posted: Sat Mar 03, 2007 9:10 pm
by GruntLeet
Awsome!!! nice tut my first Pmi that actually worked v.v

Posted: Sun Mar 04, 2007 7:26 am
by spikes122
well done good tut and with pics :D

Posted: Sat Apr 07, 2007 11:08 pm
by Kriegan
i did this but the wraith keeps blinking kind of its there and not there and keeps doing that
even while i'm in it

EDIT: nevermind i got it to work...

Posted: Sun Apr 22, 2007 7:06 am
by Lolagesheep
Ive done everthing up to putting the wraith in the map.. I change it to a scenery object, but I cant swap it off because it doesnt appear in the list.
Apart from that nice tut!

Posted: Sun Apr 22, 2007 9:52 am
by Andrew_b
did you import the wraith into the scenario on spark edit?

if you did and it doesnt show up on the import tag into scenario list, but it still wont show up on the swap list...save your changes to the map and close sparkedit. then reopen sparkedit and reopen your map and click a piece of scenery and there will be an item called vehicles/wraith/wraith

Posted: Sun Apr 22, 2007 10:18 am
by Mooose_Guy
holy crap ive seen this tut in like fricken 10000 versions.....
they always use the wraith for some reason

Posted: Sun Apr 22, 2007 10:37 am
by Andrew_b
its just a tutorial...it works for all items...they can use a wraith if they want to.

Posted: Mon Apr 23, 2007 11:46 am
by [RR]RedRene
It doesn't work for me, though all Im trying to do is PMI a piece of scenery from c10.

Posted: Mon Apr 23, 2007 5:34 pm
by Mooose_Guy
u cant extract something from the map if its modded.
plus i hate c10 its glitchy as pmi'ing goes

Posted: Mon Apr 23, 2007 7:48 pm
by Andrew_b
c10 doesnt have glitchy pmis...well at least not for me anyways. then again my computer is brand new. what makes it so glitchy?

Posted: Tue Apr 24, 2007 8:33 am
by [RR]RedRene
Mooose_Guy wrote:u cant extract something from the map if its modded.
plus i hate c10 its glitchy as pmi'ing goes
Map ain't modded, all that's wrong is that when I open it up to check in SE there is like this, wall around blood gulch and when I move I get a problem with SE and it closes down.

Posted: Tue Apr 24, 2007 8:35 am
by Mooose_Guy
thats an error rendering error

Posted: Wed May 09, 2007 7:33 pm
by KingLenard
Finally, I finally found a PMI tutorial that works! Thanks CtrlAltDestroy! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

Posted: Wed May 09, 2007 7:39 pm
by Andrew_b
KingLenard wrote:Finally, I finally found a PMI tutorial that works! Thanks CtrlAltDestroy! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
all of them work...if you do them correctly...well most of them work

Posted: Wed May 09, 2007 9:59 pm
by zargon05
Here's a little extra i would like to add the CAD's tut. Open your rebuilt map, with the wraith, in HHTv5. Go into the wraiths depencies and Null out the effect dependencies so the Wrsith becomes indestructable.

Posted: Tue May 22, 2007 4:02 pm
by Death~John
it doesnt ask to se the modified offset, and it doesnt put the wraith in after it is done rebuilding. any ideas?

Posted: Sun Jun 03, 2007 3:58 am
by Philly
Nice tutorial! :D
You just helped me finish a mod that I spent days on!
(Exception errors make me go :twisted: )