HMT: PMI Simplified (Updated)

Tutorials for the PC version of Halo 1.
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MasterNeoChief




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Post by MasterNeoChief »

So for the Covenant dropship you have to PMI the Bandit Gun aswell?
Hm...
Dark Cloud




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Post by Dark Cloud »

Yup. Or else null it out in HHT, which is what I've had to do anyway, as the gun seems unusable by a person. The only way to control it is have the biped do that, but then, you can't get inside the dropship.
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Post by IWTPH2 »

Ok I have a problem, the tut is realy good and I can get vehicles in perfectly, but I am having trouble with machines. When I rebuild I add the machines mod2 and mach.meta file just like the tut says, then when I open it in sparkedit or hmt and view the new model, its messed up or can't be rendered at all. Yet I can get vehicles to work perfectly but not machines.

Heres a pic to an elevator that I imported, I had to re inject its model over it to make it look that good after I rebuilt. http://files.halomods.com/viewtopic.php?t=4605

When I add machines like lifts elevators and platforms, is there something more that I need to do than with the vehicles?
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Post by Dark Cloud »

No, there isn't anything you're forgetting -- you just did the tutorial for them wrong. I've gotten machines to import into levels easily, so it must have been a problem with what you did.
IWTPH2




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Post by IWTPH2 »

I've tried to get them to work like 30 times already.. :(

I'll keep trying though...
Runner





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re:

Post by Runner »

I'm just trying to inject logs into a map, but I follow everything you say and have done it...It's just when I click rebuild...it sits there saying "Creating Map Index" forever...never moves, just stays on that. I've repeatedly tried again and again..any ideas?
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Post by Dark Cloud »

Err... you may need to increase the virtual memory on your computer... or just free up some memory.

Other than that, give it a bit of time. Some computers take longer to do this process than others.

BTW, you will also get this error is you try to rebuild a modded map. Modded maps won't work. Use a clean, non-modded map.
Runner





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re:

Post by Runner »

hmm I'm sure the memory's not the problem, 512 ddr sdram, 80 gig hard drive and I make sure I have plenty of virtual memory..I'll try replacing the map.


How long would it take an average computer to do this?? I've got 2.0 gigahertz processor as well...


Sigh, replacing the map files didn't work....
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Post by Dark Cloud »

Blarg... well, I can't help you then... But usually, my computer (Don't know the stats of it right off the back, but it was new last Christmas.) takes about 2-3 minutes to rebuild a map, often less.
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Post by Pwn4g3 »

lol mine takes most times takes about 30 seconds
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Post by gameman86 »

ok, i have a problem i folow the tutorial right i dont know what goes wrong, everytime i inject something it causes a exception, i use unmodding maps and i follow everting right ive done this over 20 times and it still doesnt work, and i know ive done the tutorial right, every step, but i always get and excepton, and there in sparkedit, and hmt but it doesnt work, i am very confused, i got it to work once on bloodgulch doing the same thing i always do, and i cant get the vehicals 2 work eather, and a guy i know says i do it right but it doesnt work, help

and i rebuild the map fine
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Runner





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Post by Runner »

damn mine finally rebuilt, but it freaking took like 20 minutes...and my computers nice, well decent. In a normal rebuild it takes like 2 minutes...but perfect model injection seems to make it run a hell of a lot slower. Another question....after you have rebuilt the map with a perfectly injected model, and you realize you want more perfectly injected models in it, do you use your already modded map and batch extract that and use the modded in the rebuild as well? or do you do all your PMI's in one rebuild?
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Post by HunterXI »

Runner wrote:damn mine finally rebuilt, but it freaking took like 20 minutes...and my computers nice, well decent. In a normal rebuild it takes like 2 minutes...but perfect model injection seems to make it run a hell of a lot slower. Another question....after you have rebuilt the map with a perfectly injected model, and you realize you want more perfectly injected models in it, do you use your already modded map and batch extract that and use the modded in the rebuild as well? or do you do all your PMI's in one rebuild?
haha lol, you use the same username as my bro...

for your first question, it shouldn't take longer. try rebooting a few times and leave it alone for a few hours. that should help.

and yes, you can batch extract PMI'd maps. just follow the tut exactly as before.
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Bonus Onus





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Post by Bonus Onus »

ok, i have a problem i folow the tutorial right i dont know what goes wrong,
check out the tutorial that hs pics. it should make it easier 4 u
http://www.halomods.com/forums/viewtopic.php?t=8257
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Runner





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Post by Runner »

hah nice hunter...Anywho...I did the tutorial again except with the PMI'd map...lol after i rebuilt it, it was a smaller map than the original PMI'd map...needless to say i got mr.exception. ah well i'll try again sometime
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Post by the sentianal__ »

what about for multiple injections at a time?
Dark Cloud




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Post by Dark Cloud »

Just do the steps in the tutorial for every model you're injecting.
the sentianal__





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Post by the sentianal__ »

what about for the bsp thingamajig
Dark Cloud




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Post by Dark Cloud »

Err... if you mean when you right click > add, and select the BSP and all, just add all the files then.
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Post by rossmum »

Pity the n00bs aren't reading this...
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