This tutorial only works for Eschaton. The plug-in provided in this tutorial will only work with Eschaton. HMT won't cut it this time.
Read: For this tutorial, you will need a special plug-in. The plug-in can be found here. Also, be sure to press enter/return after you edit a string.
1.) Open Eschaton
2.) Open the map B30.
3.) Find the Pelican under the Vehicle branch.
4.) Recursively Extract the Pelican Vehicle.
5.) Now find the Crashed Pelican under the Scenery branch.
6.) Recursively Extract the Crashed Pelican Scenery.
7.) Now, close B30.
8.) Open and Expand Bloodgulch.
9.) Click on Bloodgulch.map under the Maps branch.
10.) Select the Pelican Vehicle, and hit Import.
11.) Select the Crashed Pelican Scenery, and hit Import.
12.) Hit Rebuild Map.
13.) Save the map as the file name of your choice. I chose build.map.
14.) Once it finishes, close Bloodgulch.map
15.) Open up your newly built map. (build.map)
16.) Scroll down to the Pelican Vehicle tag.
17.) In the Reference Swapper, swap the Pelican Vehicle collision for the Crashed Pelican Scenery collision.
18.) Now go up to the Scenario branch. (scnr)
19.) Open up the scenario tag.
20.) Go to the Reference Swapper.
21.) Swap the Scorpion Vehicle References with the Pelican Vehicle.
22.) Now go to the Globals branch. (matg)
23.) Open up the Globals tag.
24.) Scroll down to the vehicles chunk of the tag.
25.) Choose the Scorpion Vehicle, and swap it for the Pelican Vehicle.
26.) Now go to the Models branch. (mod2)
27.) Open up the Pelican Vehicle tag.
28.) Click on the Meta Editor tab.
29.) In the Markers area, choose the driver chunk.
30.) In the Instances area, make the translation(X) 2.22336, and the translation(Z) -0.59117. (Press enter/return after editing a string.)
31.) In the Markers area, choose the driver enter chunk.
32.) In the Instances are, make the translation(X) 2.22336, and the translation(Z) -0.59117. (Press enter/return after editing a string.)
33.) Close the map and Eschaton.
Conclusion:
1.) We edited the Pelican's collision.
2.) We edited the Scenario with dependencies. Now the Pelican spawns normally.
3.) We edited the Globals. Now the map is more stable.
4.) We edited the Pelican's model. The driver seat can now be accessed from the passenger bay.
I hope you learned something new from this tutorial. It took me a long time to actually edit the locations of the seats. Two years ago, I figured out how to fix the Pelican's collision, and now I have found how to fix the whole thing. Thank you for reading this tutorial.
Here's a quick video showing the results of this tutorial. Click Here.
-Andrew_b
PS. You're going to have to edit the Pelican's passenger seats as well. For the driver seat, make it W-driver instead of P-driver. For the passenger seats, make them either P-riderLF, or P-riderRF. LF for left, and RF for right.
The Perfected Pelican Tutorial
The Perfected Pelican Tutorial
Last edited by Andrew_b on Sun Feb 08, 2009 11:13 pm, edited 1 time in total.
Re: The Perfected Pelican Tutorial
Excellent.
Re: The Perfected Pelican Tutorial
Brilliant but I think I saw someone post this idea elsewhere, might have been you.
Makes life so much easier =D nice work.
Makes life so much easier =D nice work.
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Re: The Perfected Pelican Tutorial
Very nice!
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
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Re: The Perfected Pelican Tutorial
OMG, its soo awesome BUT, i cant drive it, it would be much appreciated if you could getit to work for me
Re: The Perfected Pelican Tutorial
PS. You're going to have to edit the Pelican's passenger seats as well. For the driver seat, make it W-driver instead of P-driver. For the passenger seats, make them either P-riderLF, or P-riderRF. LF for left, and RF for right.
Re: The Perfected Pelican Tutorial
have you figured out how to make it pickup/drop warthogs yet??
Sig over file size limit.