Generally Better Campaign AI Tutorial:

Tutorials for the PC version of Halo 1.
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bcnipod





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Generally Better Campaign AI Tutorial:

Post by bcnipod »

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Last edited by bcnipod on Tue Feb 12, 2008 1:20 pm, edited 1 time in total.
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Post by WarHampster »

cool, i'd been wondering how to do stuff like that.
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Post by MoDFox »

Excellent! Harder Legendary like... Legendary 2.0 or... yea. Ha ha Thanks!
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Post by bcnipod »

it will make the AI a bit harder, it mainly makes them smarted. if you want harder do what Pepsi did in FTW with taking the grunts out almost completely, and swapping them with jackals.
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Post by halo3o3 »

all the original AI just suck really bad in halo 1, kinda pathetic... good tut btw
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Post by Patrickh »

DECOY made a tutorial very similar to this a while ago, but this is good nonetheless.
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Post by bcnipod »

Note about tut: Most of this tut I figured out, but some things i found from looking in the other end of the tuts section. there is some really good stuff in there, just people never look.
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Post by fletchr »

i hav no idea ho u r doing this i cant find the box check-off list thing i understand the actr and vehi stuff but the heck-off box doesnt appear...........any idea how to make it appear?
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Re: Generally Better Campaign AI Tutorial:

Post by bcnipod »

bcnipod wrote: also you will need the 64 plug-in pack for this.
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Re: Generally Better Campaign AI Tutorial:

Post by bigshot007 »

"........- Target Tracking: Increase it." this is not a good thing to do i found out, unless you do exactly the right amount. meaning, this depends on lots of other factors like target leading.... This basicly makes the enemys or whatever guy your doing, shoot all over the place, but the target. If you dont do it correctly.
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Post by fletchr »

OK....i have the 64-plugin pack(i useing eschanton) and i make i use hmt tags.....after that i go down to the vehi class and click on a vehi and go to flags........and i cant find the AI driver enabled or te AI driver can sidestep.....what am i missing here?
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Post by bcnipod »

did you click on "Main" or something else?
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Re: Generally Better Campaign AI Tutorial:

Post by Guiltyspark »

bigshot007 wrote:"........- Target Tracking: Increase it." this is not a good thing to do i found out, unless you do exactly the right amount. meaning, this depends on lots of other factors like target leading.... This basicly makes the enemys or whatever guy your doing, shoot all over the place, but the target. If you dont do it correctly.
So? Can you tell us, how it to do correctly? To make the AI shoot exactly?
I searched the answer about a year or something :(

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Post by sangheili »

When I make mods with better AI, I also edit the damage amount they (AI) can do. Nearly 100% of the time, the AI is far too good.
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Post by bcnipod »

I am not trying to make a more powerful AI I made this tut on how to make them smarter, so they offer more of a challenge.
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Post by sangheili »

In doing so, you make them powerful.
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Post by Hublah »

Awesome, I love to do this sort of thing.

And for Marines I bump up their burst length as well as increase their preferred range (which only really works if you increase their maximum firing range too but you already covered that).

To increase burst length:
Open up Eschaton and open up the Actor Variants then choose one. Go to Main and then Floating Point Numbers.
In about the middle you'll find 'Burst Duration' followed by 'Burst Duration - To'. The first one determines the shortest burst they will fire, the second will determine the longest burst they will fire. I think it just randomly picks a number equal to or between these two numbers. Anyways up it by a lot. Right now I've been using 1 and 3 but I used to use like 3 and 5. Try it out and see how it works out. It makes the Marines a lot cooler to watch, they won't just be squirting bullets out, they will hammer down on the trigger.
In the same menu right above target tracking you can see 'Desired Combat Range' and 'Desired Combat Range - To'. If you up these the Marines usually survive longer. As far as I know it works like the burst length. Lately I've been working with 6-9.
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Post by Philly »

Hublah wrote:I think it just randomly picks a number equal to or between these two numbers.
That is true. A lot of values in Halo have 'upper and lower bounds' like this.
For anybody still wondering where FTD has gone, here it is.
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