Generally Better Campaign AI Tutorial:
Generally Better Campaign AI Tutorial:
Last edited by bcnipod on Tue Feb 12, 2008 1:20 pm, edited 1 time in total.
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cool, i'd been wondering how to do stuff like that.
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DECOY made a tutorial very similar to this a while ago, but this is good nonetheless.
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Re: Generally Better Campaign AI Tutorial:
bcnipod wrote: also you will need the 64 plug-in pack for this.
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Re: Generally Better Campaign AI Tutorial:
"........- Target Tracking: Increase it." this is not a good thing to do i found out, unless you do exactly the right amount. meaning, this depends on lots of other factors like target leading.... This basicly makes the enemys or whatever guy your doing, shoot all over the place, but the target. If you dont do it correctly.
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Re: Generally Better Campaign AI Tutorial:
So? Can you tell us, how it to do correctly? To make the AI shoot exactly?bigshot007 wrote:"........- Target Tracking: Increase it." this is not a good thing to do i found out, unless you do exactly the right amount. meaning, this depends on lots of other factors like target leading.... This basicly makes the enemys or whatever guy your doing, shoot all over the place, but the target. If you dont do it correctly.
I searched the answer about a year or something
(Sorry, my English is maybe terrible.. That's because I'm Swiss )
Awesome, I love to do this sort of thing.
And for Marines I bump up their burst length as well as increase their preferred range (which only really works if you increase their maximum firing range too but you already covered that).
To increase burst length:
Open up Eschaton and open up the Actor Variants then choose one. Go to Main and then Floating Point Numbers.
In about the middle you'll find 'Burst Duration' followed by 'Burst Duration - To'. The first one determines the shortest burst they will fire, the second will determine the longest burst they will fire. I think it just randomly picks a number equal to or between these two numbers. Anyways up it by a lot. Right now I've been using 1 and 3 but I used to use like 3 and 5. Try it out and see how it works out. It makes the Marines a lot cooler to watch, they won't just be squirting bullets out, they will hammer down on the trigger.
In the same menu right above target tracking you can see 'Desired Combat Range' and 'Desired Combat Range - To'. If you up these the Marines usually survive longer. As far as I know it works like the burst length. Lately I've been working with 6-9.
And for Marines I bump up their burst length as well as increase their preferred range (which only really works if you increase their maximum firing range too but you already covered that).
To increase burst length:
Open up Eschaton and open up the Actor Variants then choose one. Go to Main and then Floating Point Numbers.
In about the middle you'll find 'Burst Duration' followed by 'Burst Duration - To'. The first one determines the shortest burst they will fire, the second will determine the longest burst they will fire. I think it just randomly picks a number equal to or between these two numbers. Anyways up it by a lot. Right now I've been using 1 and 3 but I used to use like 3 and 5. Try it out and see how it works out. It makes the Marines a lot cooler to watch, they won't just be squirting bullets out, they will hammer down on the trigger.
In the same menu right above target tracking you can see 'Desired Combat Range' and 'Desired Combat Range - To'. If you up these the Marines usually survive longer. As far as I know it works like the burst length. Lately I've been working with 6-9.
~Hublah
That is true. A lot of values in Halo have 'upper and lower bounds' like this.Hublah wrote:I think it just randomly picks a number equal to or between these two numbers.
For anybody still wondering where FTD has gone, here it is.