Weather In Multiplayer

Tutorials for the PC version of Halo 1.
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halo0001





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Weather In Multiplayer

Post by halo0001 »

What you need:
HHT
HMT
brains

In this tutorial I will be using bloodgulch...so if you want the weather for another map base, then just follow the tutorial the same way o yea and if you didnt already know the folder named VBI means Vertices Bsp Chunk Indicies

1.Create the following directories:
Gulch
VBI

Then

Gulch/Batch extract
Gulch/B40 Snow
Gulch/Build

2.Open Bloodgulch and click tools -> extract -> BSP Model Sections
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And save in the folder named VBI
Then wait for it to say completed or whatever

3. Now click tools -> extract -> batch extract
Check Extract Metadata then press browse find the folder gulch/batch extract.
then click Start Batch Extract
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Then wait for confirmation of completion

4.Now we will actually extract the snow from single player so we can use it in our mp map in this case blood gulch.

Open B40 and wait for hmt to load then find and click the + sign on the rain tag

click on the only tag named levels\b40\snow now check recursive then click save meta, then save in Gulch/b40 snow
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5. Once completed exit out of hmt and navigate manually to these folders youve been working with

First copy all the contents within Batch extract and paste them in the build folder

second open the snow folder and copy all its contents and paste in the build folder press Yes to all if a error should come up.

thirdly, navigate to the VBI folder and copy the bloodgulch.sbsp.meta into
gulch\Build\levels\test\bloodgulch\

finnaly copy a (unmodified preferably) bloodgulch into the build folder and

6. Open hmt again and click tools -> Rebuild Map

Then click Browse and open your bloodgulch, then click yes when the popup comes on about filling in the rest or whatever.
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7.Now click Add (its in the bottom left hand corner) and find these three tags:
effects/Particles/solid/bitmaps/Snow Flakes.bitm.meta
levels/b40/Snow.rain.meta
effects/pointPhysics/snow.pphy.meta

next click rebuild then wait it will ask if there is any new vertices click no, then when it asks about indicies click no as well.

if it asks bout a modified start point click yes

8.Open the map in HHT and navigate to the BSP tag, wait for it to load completly, then navigate to the rain tag, by default its nulled - click on it and swap it for the snow or whatever weather you chose.
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9. rename the map from bloodgulch.rebuild.map to bloodgulch and put it in you halo pc maps directory and try it out.

Ingame screen:
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Phenomena





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Post by Phenomena »

why do you extract the bsp/model sections
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halo0001





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Post by halo0001 »

pmi involves that...
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Dootuz





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Post by Dootuz »

yay! but snow in a desrt dosent look right lol.
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ducktape





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Post by ducktape »

halo0001 wrote:pmi involves that...
not when you arnt rebuilding the BSP
Sig over file size limit.
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Phenomena





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Post by Phenomena »

theres a big difference between PMI and rebuilding a map. PMI is only used when models are actually involved, hence perfect model injection. Rebuilding is does not nessicarly have to involve models. weather particles do not have models, thus no pmi is needed and you do not need to extract bsp/model sections.
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Andrew_b




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Post by Andrew_b »

hey i was going to say that :P yeah i didnt think you would need to extract the VIB...
goilla69





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Post by goilla69 »

Dootuz wrote:yay! but snow in a desrt dosent look right lol.
thats y u skin it, lol...
pretty cool, tut
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zargon05





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Post by zargon05 »

good tut. but as those people are saying you can avoid more than half these steps and still get it right.
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Dust'nmud





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Messed up!

Post by Dust'nmud »

Ok i did everything word for word and everything turned out just like you said! BUT the last part. rain-nulled out is the only option i get. what am i doing wrong :( :( :(
IF YOU HAVE A BAD COUGH, TAKE A LARGE DOSE OF LAXATIVES. THEN YOU'LL BE AFRAID TO COUGH. :wink:
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