Tutorial on how to change form of water and understanding

Tutorials for the PC version of Halo 1.
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Mourge





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Tutorial on how to change form of water and understanding

Post by Mourge »

Well guys im here to tell you all a little about water.

In Halo, the water is a flate plane. Which you would be able to see plainly if you had say a "crappy" gfx card. Now for most its wavy and waterlike.

So then you ask yourself, how can it be flat and wavy at the same time? ill tell you. The only model for the water is the flat plane you see on crappy gfx cards or modeling programs if youve had the time to look. The actual waves are contained in a little thing we call bumpmaps. Bumpmaps are created in a 3d program but can be edited in a 2d photoshop or paintshop pro sort of program.

Its the same as every other bitmaps except when you open it up its has spectrums of colors.

Now to understand this so called "spectrum" look at these:

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Now After all that:

the red parts of the spectrum are further away from the viewer than blue or violet is.

This is called Red shift and Blue Shift. Now I'm not going too much into space and stars but i will say red means farther and blue means closer.


So after all of that as well. Use a Continous Spectrum chart to happily guide your way through changing the form of water in halo the closer it is to you the redder it will be. and vise versa with blue.

The reason that this has an effect on the way we view the distance of the waves is because simply, the water is based on red and blue light waves, converted into 3D maps. The colours are recognized through the games graphics engine, and then converted into what we know as "halo water."



So there yours small understanding of water changing on halo

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Last edited by Mourge on Sat Apr 11, 2009 4:34 pm, edited 2 times in total.
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dydomite0





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Post by dydomite0 »

:shock: wat? lol i dont understand that :? :shock:
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Post by FanTasY »

Wow thank you so much I've been waiting for tutorials on water, and it's easy to understand(for me at least). Now I just need a tutorial on how to raise the water(if that's even possible).
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Post by Patrickh »

i think it's part of the bsp :cry:

i wish you could just type in numbers and jack it up in HMT :P
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Post by cloud4058 »

Well if it works with bumps maps give it a new bump map... lol
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Post by FanTasY »

Patrickh wrote:i think it's part of the bsp :cry:

i wish you could just type in numbers and jack it up in HMT :P
[swat] Tag can edit the water actually, if you didn't know. I don't know if there is a plug-in for it though, although you can do meta swaps with the water to change it's bitmaps.
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Post by UPS »

Really. Someone should figure out how to raise/lower the plane.
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Post by R.O.U.S. »

FanTasY wrote:
Patrickh wrote:i think it's part of the bsp :cry:

i wish you could just type in numbers and jack it up in HMT :P
[swat] Tag can edit the water actually, if you didn't know. I don't know if there is a plug-in for it though, although you can do meta swaps with the water to change it's bitmaps.
6o's plug-in pack has a swat tag. i also posted one at halo dev for DL a couple weeks ago.
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Post by Patrickh »

FanTasY wrote:
Patrickh wrote:i think it's part of the bsp :cry:

i wish you could just type in numbers and jack it up in HMT :P
[swat] Tag can edit the water actually, if you didn't know. I don't know if there is a plug-in for it though, although you can do meta swaps with the water to change it's bitmaps.
actually by jacking up i ment "raising" the flat model, and is it possible for PC? i thought the plane itself was bsp... if it isn't than you you should be able to move it (im talking PC here no CE conversions >_<). if someone knows how to do this (hex maybe?), could they send me a tut? that'd be fun.
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Post by Andrew_b »

its part of the bsp...
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wtf12halo
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Post by wtf12halo »

so wut ur saying is, that by doin this, u can see wavy watre on a crappy graphics card!! if so I NEED IT!!
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Post by Andrew_b »

hes just explaining how water is made in a modeling program...your bad graphics card wont allow bumpmaps...

this tutorial is for understanding the water on halo...
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Post by Mourge »

thank you andrew exactly its so when u want to know why the hell the water looks shitty or if it looks good u can look here and see as well be able to understand changing it. but of course if shitty gfx makes bumpmaps invisible that its not an issue anyway
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