HMT: PMI AI

Tutorials for the PC version of Halo 1.
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Arbiter Elite





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HMT: PMI AI

Post by Arbiter Elite »

yep i made a vid for how to pmi ai into a map! yep no need to ask how to pmi ai now!
DL the VIDEO HERE
http://rapidshare.de/files/10881049/PMI_Ai.rar.html[/url]
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mustard_pudding





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Post by mustard_pudding »

didnt someone already do this? great video though
Arbiter Elite





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Post by Arbiter Elite »

i dont know if some1 else did it
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mustard_pudding





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Post by mustard_pudding »

yeah, i think i saw it on here about a month ago. i liked yours better because you included the part where you have to decrap the plasma rifle models. awesome tutorial.
Arbiter Elite





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Post by Arbiter Elite »

TY! :D
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goyanks135





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Post by goyanks135 »

what you need to decrap the plasma rifles? (goes to re-rebuild map)
p.s. do you have a chinese computer?
btw maybe you should put how to put them into the level.
Arbiter Elite





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Post by Arbiter Elite »

ya my comps half mandarin(it was completely in mandarin until i changed some of the names of the folder...)anyways its like tat cause my parents are mandarin(mandarin is a form of chinese) so tats y thers some mandarin
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Arbiter Elite





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Post by Arbiter Elite »

ps was this helpful?? rate from 1 to 10
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mustard_pudding





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Post by mustard_pudding »

9

the only two things you left out were:

the hht part where you have to swap a vehicle dependency

and the sparkedit part where you flip vehicles if you want the ai to spawn on the ground
Arbiter Elite





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Post by Arbiter Elite »

ya ok ill make a vid for tat too
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mustard_pudding





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Post by mustard_pudding »

im having a bit of a problem...whenever i try to view or edit the actv tag for my ai in hmt, i get an exception. im certain that im not leaving anything out...i even went along with your tut twice just to make sure
Last edited by mustard_pudding on Wed Jan 18, 2006 11:39 pm, edited 1 time in total.
Infantry001





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Post by Infantry001 »

this is a great tut nice job it really helped me with PMI...and im a complete noob compared to u guys
Arbiter Elite





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Post by Arbiter Elite »

ahh hold on guys ill make a tut of how to put the ai in
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(sccan)dudz





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Post by (sccan)dudz »

i did every thing and the wtuff with hht and sparkedit and when i try 2 open my modded map i get exception data any ideas?
babelfish





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Post by babelfish »

ok first
you did it with hHt right not hMt?
if hht be sure u swapped out the second actv tag in the ghost dependencies with the elite actv tag from the elite actv
then make sure u open a map with ghosts that spawn or the elite wont apear in the map because he spawns in the ghost
if you want to have him walk around flip the ghost over in sparkedit
it would help if i knew exactly wat was wrong tho...
I am the 14,229th member to register at halomods. And 14229 is my lucky number.
(sccan)dudz





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Post by (sccan)dudz »

BabelFish wrote:ok first
you did it with hHt right not hMt?
if hht be sure u swapped out the second actv tag in the ghost dependencies with the elite actv tag from the elite actv
then make sure u open a map with ghosts that spawn or the elite wont apear in the map because he spawns in the ghost
if you want to have him walk around flip the ghost over in sparkedit
it would help if i knew exactly wat was wrong tho...
i made it with the hog lemme try the ghost
(sccan)dudz





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Post by (sccan)dudz »

dam i 4 got i reinstalled the map :( ohh well thanks any way


and by the way i give it a 9 out of 10
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gh0570fchurch




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Post by gh0570fchurch »

Also, if this doesn't work for you, here's another video tutorial of the same thing:

http://files.halomods.com/viewtopic.php?t=44650
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(sccan)dudz





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Post by (sccan)dudz »

gh0570fchurch wrote:Also, if this doesn't work for you, here's another video tutorial of the same thing:

http://files.halomods.com/viewtopic.php?t=44650
thanks ill try it
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