Modding in HMT and Skinning.

Tutorials for the PC version of Halo 1.
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modsImake101





Posts: 2
Joined: Sun Jan 15, 2006 5:22 pm

Modding in HMT and Skinning.

Post by modsImake101 »

How to make your First Mod and Skin using HMT

by ModsIMake101
Works good on OS X 10.2.8
You will need:
HMT..with Plugins-Halo Mapping tools
Photoshop

We Will Edit the Banshee------->

1) Make a folder on your desktop called Modding or something about your Mod.
2) backup the maps Bloodgulch.map and Bitmaps.map and put them in the Folder on your Desktop.
3) Open Bloodgulch.map in HMT and find the letters Proj-Projectile.
4) Open up that tab and Find Vehicles/banshee/banshee bolt or similar and under the meta tag click 'SWAP'.
5) You should Now see a list kinda like when you loaded up the Map, go to proj and find vehicles/warthog/bullet and click swap.
6) Now in proj find (just below Banshee Bolts) Vehicles/banshee/mp_banshee fuel rod.
7) Click swap again.Now go to Proj again and you can choose either a tank shell or a rocket.
8) Now Click Save offsets.
------Read on For Skinning-------
9) Now to put Bitmaps.map to use, Stay In Bloodgulch.map and go to bitm-Bitmap.
10) Scroll Down until You find Vehicles/banshee/bitmaps/banshee, click on that and press Preview.
11) Wait Until the Picture of the skin has come up, then press Export.
12) Another Menu will come up to save the File. At the Bottom of the menu select Photoshop.
13) Edit as you Please - Flames if you like!
14) once finished save the file. Back in HMT click inject -NOT INJECT TEXTURE!- and drag the file onto the blank screen.
15) Now click append.
----------->It May quit...dont worry
16) Now open HMT again and load up bloodgulch and find the txt 'Vehicles/banshee/bitmaps/banshee'. Click Preview.
17) If it is your edit Banshee it worked if Not....sorry try again.
18) Save offsets.
19) Drag the BG and Bitmaps back into you Halo Maps and Enjoy your very own Mod!!!
CONTACT ME IF:
You have Any Ideas for Mods
Any Problems
my email is stephens@clear.net.nz
meh.....
thanks
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