Advanced effect spawning
Advanced effect spawning
Last edited by neodos on Tue Mar 18, 2008 11:10 pm, edited 1 time in total.
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- Posts: 3
- Joined: Sat Feb 09, 2008 6:53 am
This is way to complicated for users, there is an easier way you might want to make a tut about.
Step1: Open up entity v.1 or v.1.3 then go to the (SBSP) tag and click the + and select the only one in there (If there is more than one, your map may be corrupt)
Step2:
If you are using v.1 go to the tools at the top-right hand corner and click it, then click on raw editor
If you are using v.1.3 there will be a blue + looking thing at the top right hand corner, click it and click on View BSP
Step3: A window should have poped up, if not then your computer can't open it because you have a crapy computer. If a window did pop up then you got it.
Step4: In the window with the map in it, at the top if using v.1 there should be a tab called visible spawns, if using v.1.3 there should be a tab called edit to the left hand side.
Step5:
If using v.1 click the visible spawns tab and click on obstacle and objects should appear on the map, if you want to view other thing such as warthogs, ghost etc. then click on other thing inside the visible spawns tab, to view vehicles: go to collection and your on your own from there...move items around the map and when your done cllick file save and dont forget to sign the map.
If using v.1.3 click on edit the if you want to see everything on the map click on View all spawns I suggest that you don't do that because the map view will become very lagy, now move object around and when your done click on the main tap and click save and sign map then done.
SOME HELP FULL KEYS WHEN USING THE BSP VIEWER
W=forward
S=backward
D=right
A=left
Z=down
X=up
WHEN YOU SELECT AN OBJECT TO MOVE:
Use arrows to move object back and forth.
Hold ALT or CTRL or SHIFT and HOLD the click on the map and move around to change facing direction.
(The ALT, CTRL, SHIFT have different moving directions.)
Step1: Open up entity v.1 or v.1.3 then go to the (SBSP) tag and click the + and select the only one in there (If there is more than one, your map may be corrupt)
Step2:
If you are using v.1 go to the tools at the top-right hand corner and click it, then click on raw editor
If you are using v.1.3 there will be a blue + looking thing at the top right hand corner, click it and click on View BSP
Step3: A window should have poped up, if not then your computer can't open it because you have a crapy computer. If a window did pop up then you got it.
Step4: In the window with the map in it, at the top if using v.1 there should be a tab called visible spawns, if using v.1.3 there should be a tab called edit to the left hand side.
Step5:
If using v.1 click the visible spawns tab and click on obstacle and objects should appear on the map, if you want to view other thing such as warthogs, ghost etc. then click on other thing inside the visible spawns tab, to view vehicles: go to collection and your on your own from there...move items around the map and when your done cllick file save and dont forget to sign the map.
If using v.1.3 click on edit the if you want to see everything on the map click on View all spawns I suggest that you don't do that because the map view will become very lagy, now move object around and when your done click on the main tap and click save and sign map then done.
SOME HELP FULL KEYS WHEN USING THE BSP VIEWER
W=forward
S=backward
D=right
A=left
Z=down
X=up
WHEN YOU SELECT AN OBJECT TO MOVE:
Use arrows to move object back and forth.
Hold ALT or CTRL or SHIFT and HOLD the click on the map and move around to change facing direction.
(The ALT, CTRL, SHIFT have different moving directions.)
- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA