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Offsets

Posted: Wed Sep 05, 2007 11:20 am
by DrXThirst
Well, this is only the start of the list and so I thought that other people could help contribute to the list. Here, I will start.


Weap
2d8 - Number of projectiles
1FE - Zoom Levels
200 - Minimum Zoom
204 - Maximum Zoom
20C - Aquire Target Distance
208 - Autoaim Aingle
20C - Autoaim Range
210 - Magnatism Angle
214 - Magnatism Range
218 - Deviation Angle
27c - Active Camo Pause
2C8 - Firing Type
2C0 - Clip
2D0 - Projectile
002 - Deplete Ammo
004 - Recharge Ammo
006 - Starting Ammo
008 - Maximum Ammo
00A - Clip Size
00C - Maximum holding ammo
014 - Shots Reloaded
4 - Minimum rate of fire
1c - shots per burst
8 - maximum rate of fire
1e - Muzzle Climb
74 - Minimum Spread (accuracy)
78 - Maximum Spread (accuracy)
a4 - Heat per round
a8 - age per round
06a - Bullets Per Shot
07c - X Spawn Coord
080 - Y spawn Coord
084 - Z spawn coord

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Posted: Wed Sep 05, 2007 11:25 am
by Prey
?

We already have all this within plug-ins.

Also, if your going to write in heximal notation; at least begin with '0x' >_>

Posted: Wed Sep 05, 2007 11:46 am
by StalkingGrunt911
Sorry Thirst, but Prey is right.

Posted: Wed Sep 05, 2007 11:50 am
by Munsie
Resources? >_>

This isn't much of a step-by-step tutorial.

Posted: Wed Sep 05, 2007 12:10 pm
by DrXThirst
Prey wrote:?

We already have all this within plug-ins.

Also, if your going to write in heximal notation; at least begin with '0x' >_>
I know this, but when making an application, instead of having to go through the plugins to find what you want to load, then you could just come here. Also, you don't need the 0x when you are writing the code so what does it matter?
Munsie wrote:Resources? >_>

This isn't much of a step-by-step tutorial.
I see. I guess I will edit the name.

Posted: Wed Sep 05, 2007 12:30 pm
by Prey
DrXThirst wrote:I know this, but when making an application, instead of having to go through the plugins to find what you want to load
Either way, you still have to 'find', and it's not really hard to know which plug-in to look in if you know the .map format (even generally).

Then there's also the task of converting all the plug-ins to this format in the first place, and then there's also also the task of maintaining the lists as break-through's are made...
DrXThirst wrote:Also, you don't need the 0x when you are writing the code so what does it matter?
Well..you should. Making code harder to understand just because you can, doesn't mean you should.

Posted: Wed Sep 05, 2007 1:16 pm
by DrXThirst
Ok, thank you.