Here is how you can fix it:
- Open your map in Entity.
- Open the SP map you took the BSP from.
- Go to your singleplayer maps SCNR tag.
- Right click and click chunk cloner.
- Select the Death Zone reflexive.
- Click copy to clipboard.
- Go to your multiplayer map's SCNR chunk cloner.
- Select the deathzone reflexive then click overwrite, then add meta to map.
- If there isn't a deathzone reflexive, then select the second item to the very top of the list, then click "add to selected..." then add meta to map.
A lot of times for me, when I try and move the death zone position in Entity's BSP viewer after rebuilding with H2C, it doesn't save, it always reverts back to it's original Position.
So here is how you can edit them:
- Open your map in Entity.
- Go to the sbsp tag, click the blue plus button, click view bsp.
- To select a deathzone, you will have to check the deathzone box, click select all spawns.
- Move the deathzone to where you want it.
- Click the deathzone to deselect it, then click it again to reselect it.
- At the bottom you will see the new coords for it (X, Y, and Z) copy those coords down.
- You can try saving, but when you exit it will most likely revert back, exit the bsp viewer.
- Go to the scrn tag, click the blue plus button and click meta editor.
- Go down to the Deathzone chunks.
- Change the X, Y, and Z coord values to the ones you copied down, and save.
- You just successfully edited your deathzone position.