Proper Skinning
Posted: Mon Aug 13, 2007 12:10 pm
Pro Skinning
Written by Zone 117 of Team Remapped 6/4/07
Stuff Needed:
Information:
Written by Zone 117 of Team Remapped 6/4/07
Stuff Needed:
- The Maps:
- Your Multiplayer Map
- Mainmenu.map
- Single_player_shared.map
- Shared.map
Information:
- This is the best, proper, professional way to skin a map.
- Credit to XboxPlayer for asking me to write this and for the files.xboxsoftmods account
- First off, you need to choose the bitmap you want to skin.
- Open your map in Entity.
- Go to the bitm tagclass.
- Scroll through the tags, to the right you will see the selected bitmap.
- Select your bitmap, at the bottom right you will see "Location:"
- If the location is anywhere besides "Internal," you must internalize it.
- If it needs to be internalized continue with step 2. If not, skip step 2.
- Open Multiple Bitmap Internalizer.
- The program is a .jar file, Winrar or some other archive program might try to open it when you click it.
- If so, right click, "Open With," "Choose Program," select "Java Platform."
- If you can't see "Java Platform," make sure you have it installed, then hit "browse," and find it in your "program files."
- It will ask for your map, mainmenu, shared, and single_player_shared. You need all of them.
- Select the bitmap tag your choose on Entity.
- Click "Add Tag."
- Click "Internalize."
- Ok, all done. Close this program.
- Open Entity.
- Go to your bitmap tag.
- Click the blue plus button at the top right.
- Click "Save Bitmap."
- Remember: At the bottom you will see "Bitmap Format." Whatever format it is, remember it.
- Make sure the NVIDIA DDS Photoshop Plug-in is installed.
- Open Adobe Photoshop CS2.
- Go to "File" then "Open."
- Select the DDS file you saved with Entity.
- Do whatever changes you want to it.
- When you are done, make sure you only have 1 layer. If there are more than 1, right click and hit merge all.
- Now go to "File" then "Save."
- Remember the bitmap format in Entity, select it before hitting save. In my case it was in DXT3 format.
- Open Entity.
- Select the Bitmap you chose.
- Click the blue plus button at the top right.
- Click "Inject."
- Select the bitmap your saved and edited.
- Click "Sign" at the bottom right.
- All done.