Tutorials for the Xbox version of Halo 2.
Zone 117
Posts: 799 Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(
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by Zone 117 » Mon Aug 13, 2007 12:10 pm
Pro Skinning
Written by Zone 117 of Team Remapped 6/4/07
Stuff Needed: The Maps:
Your Multiplayer Map
Mainmenu.map
Single_player_shared.map
Shared.map
Information:
This is the best, proper, professional way to skin a map.
Credit to XboxPlayer for asking me to write this and for the files.xboxsoftmods account Step 1: Getting Ready
First off, you need to choose the bitmap you want to skin.
Open your map in Entity.
Go to the bitm tagclass.
Scroll through the tags, to the right you will see the selected bitmap.
Select your bitmap, at the bottom right you will see "Location:"
If the location is anywhere besides "Internal," you must internalize it.
If it needs to be internalized continue with step 2. If not, skip step 2.
Step 2: Internalizing the Bitmap
Open Multiple Bitmap Internalizer.
The program is a .jar file, Winrar or some other archive program might try to open it when you click it.
If so, right click, "Open With," "Choose Program," select "Java Platform."
If you can't see "Java Platform," make sure you have it installed, then hit "browse," and find it in your "program files."
It will ask for your map, mainmenu, shared, and single_player_shared. You need all of them.
Select the bitmap tag your choose on Entity.
Click "Add Tag."
Click "Internalize."
Ok, all done. Close this program.
Step 3: Extracting the Bitmap
Open Entity.
Go to your bitmap tag.
Click the blue plus button at the top right.
Click "Save Bitmap."
Remember: At the bottom you will see "Bitmap Format." Whatever format it is, remember it.
Step 4: "Skinning" the Bitmap
Make sure the NVIDIA DDS Photoshop Plug-in is installed.
Open Adobe Photoshop CS2.
Go to "File" then "Open."
Select the DDS file you saved with Entity.
Do whatever changes you want to it.
Step 5: Saving the Bitmap
When you are done, make sure you only have 1 layer. If there are more than 1, right click and hit merge all.
Now go to "File" then "Save."
Remember the bitmap format in Entity, select it before hitting save. In my case it was in DXT3 format.
Step 6: Injecting the Bitmap
Open Entity.
Select the Bitmap you chose.
Click the blue plus button at the top right.
Click "Inject."
Select the bitmap your saved and edited.
Click "Sign" at the bottom right.
All done.
Halo4Ever
Posts: 447 Joined: Tue Jul 18, 2006 6:08 am
Location: Newyork XBLGTag: Br4nd3n
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by Halo4Ever » Tue Sep 04, 2007 10:31 am
No one has thanked you for this? I already knew how to skin but I respect the tutorial 100% man, Very very detailed for those who need to learn, amazing tutorial zone, like all of yours lol.
"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
wantin2mod
Posts: 18 Joined: Fri Jul 13, 2007 4:54 pm
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by wantin2mod » Tue Sep 04, 2007 4:24 pm
I was looking for a skinning tutorial. It looks like I found it!!!
Thanks Zone for getting us noobs up to speed! Much thanks!!!
Regards,
wantin2mod
iBotModz
Posts: 53 Joined: Fri Mar 16, 2007 4:04 am
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by iBotModz » Tue Sep 04, 2007 4:58 pm
Your one of the most respected modders ever. Are you someone in disguise? How come I've never heard of you since 5 months ago.
OwnZ joO
Posts: 980 Joined: Thu Nov 10, 2005 4:24 pm
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by OwnZ joO » Tue Sep 04, 2007 5:02 pm
I don't think so, he just seems like a pretty quick learner that is good at writing tutorials.
iBotModz
Posts: 53 Joined: Fri Mar 16, 2007 4:04 am
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by iBotModz » Tue Sep 04, 2007 5:08 pm
Not on that, he makes his tutorials so cool, that green and gray. And thats not only hes written like 3 apps that are pretty uber. My opinion lies with him as the best.
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Tue Sep 04, 2007 5:11 pm
fantastic tutorial. It was very detailed and instructive. A great tutorial for people who don't know how to skin.
Not Removing This
Senor_Grunt
Posts: 1672 Joined: Thu Dec 22, 2005 5:43 pm
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Contact:
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by Senor_Grunt » Thu Sep 06, 2007 10:16 pm
How would i null a bitmap??
Kudos charts:
shadowkhas has: 15. DarkShallFall has: 70. ScottyGEE has: 60. Tural has: 25.
OwnZ joO
Posts: 980 Joined: Thu Nov 10, 2005 4:24 pm
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by OwnZ joO » Fri Sep 07, 2007 6:04 am
Senor_Grunt wrote: How would i null a bitmap??
Find the shader that it's in, and then null the dependency to it. ADI's reverse dependency mode is a good way to do this.
Senor_Grunt
Posts: 1672 Joined: Thu Dec 22, 2005 5:43 pm
Location: (Ò_Ó)
Contact:
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by Senor_Grunt » Sat Sep 08, 2007 1:57 am
wait...........i have photoshop 7.0
i cant use that?? >_<
Kudos charts:
shadowkhas has: 15. DarkShallFall has: 70. ScottyGEE has: 60. Tural has: 25.
wantin2mod
Posts: 18 Joined: Fri Jul 13, 2007 4:54 pm
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by wantin2mod » Sun Sep 09, 2007 1:37 pm
Hey,
I'm following your instructions to the "T" but when I try to load up the map in Halo 2, I get "Failed to load map" error.
What am I doing wrong. I am being very deliberate in following your tutorial yet I keep getting this error.
What should I do?
Regards,
wantin2mod
WaywornMmmmm
Posts: 1341 Joined: Sat Nov 05, 2005 5:17 am
Location: U.S.A
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by WaywornMmmmm » Sun Sep 09, 2007 2:22 pm
It would seem you forgot to sign the map.
wantin2mod
Posts: 18 Joined: Fri Jul 13, 2007 4:54 pm
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by wantin2mod » Sun Sep 09, 2007 2:54 pm
That is what I thought at first. But after 5 simple skinning 'tests', I get the same result each time.
I even used the same example as he did in his tutorial. The map is signed...at least I signed it using entity.
Being new to skinning and modding of maps in general, I've no idea what is wrong. Even after searching many threads.
Stumped,
wantin2mod
wantin2mod
Posts: 18 Joined: Fri Jul 13, 2007 4:54 pm
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by wantin2mod » Sun Sep 09, 2007 4:13 pm
Well, trying to access the previously modded maps again using Entity, I get an error that does not allow the map to open...at all. Doesn't even try. Other (clean/non-modded) maps open fine.
I'm following this tutorial exact. It seems as if the maps I'm trying to mod are getting corrupted. Anyone have an idea on why?
Regards,
wantin2mod
wantin2mod
Posts: 18 Joined: Fri Jul 13, 2007 4:54 pm
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by wantin2mod » Tue Sep 11, 2007 8:50 pm
Ah ha! Got it! Had to do a little juggling yet got this skinning tutorial to work and to "Load the map".
I switched back to Entity version 1.3.1 from 1.3.9 and used a different resigner to get the map to load.
btw, I was trying to skin the dune map from my tdata folder. I don't know if that caused the "Map failed to load" problems or what but it's working now.
Cool looking skins might I add...
Very Nice.
Regards,
wantin2mod
ajerk1564
Posts: 8 Joined: Tue Mar 27, 2007 3:43 pm
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by ajerk1564 » Tue Nov 20, 2007 3:07 am
this is a very good tut but i can't figure out why i can't open the .DDS file in photoshop i have downloaded everything and i am a total noob at this. so if you can help me i will be very happy
nvm i think i found out the problem