Materials
1. DotHalo
2. Halo 2 maps (duh)
3. U must know how to use DotHalo
4. A map resigner (or u can use DotHalo's resigner, it doesn't matter though)
5. To view images click them.
Now this is how u do this.
First off open dot halo

Then scroll down to [mode] Models. For this tut i am doing the Battle Rifle.

Then select the Battle Rifles. The reason i circled the Battle Rifle and the Battle Rifles FP is because these are the battle rifle models we are modifying.

Then select Battle rifle the one without fp and go to the Dependencies editor. Now There are color that u can use to change the shader.
HERE IS THE LIST
For red the shader u swap with the BR is
objects\weapons\support_low\sentinel_gun\shaders\sentinel_gun_illum
For Blue with purple stuff is
objects\weapons\rifle\beam_rifle\shaders\beam_battery_luminous
For Green is
objects\weapons\support_high\flak_cannon\shaders\flak_bolt_luminous
For pink the shader is
objects\weapons\pistol\needler\shaders\needler_luminous
For um.....I think that is all the colors lol.
Now wat u do is u must swap the shaders of the weapon with these other shaders.
WARNING (its not really a warning lol) The Fp model shader is for First Person which means the weapon shader will be the same shader as the color u put. The one that says battle rifle with no fp means the model of the weapon on the floor.
if u read this that means the shader of the weapon will work if u swap all of the battle rifles shaders including the fp one with the shaders above.
After u do all of that stuff click save changes and fix encryption.
WALLA u just made your weapon see throughable or Changed shaders!
Happy Modding!


Sorry if no Pic of the Shader and wat they look like! LOL
Let me know if i am missing something.