Page 1 of 1

Balancing The Pelican for gameplay

Posted: Sun Jul 29, 2007 10:32 am
by killarzachary
Programs required
-Entity 1.3.9

Making the driver visible:
1. Open your map in entity.
2. Go under the [vehi] tag for the Pelican.
3. Open the meta editor and scroll down to seats 144.
4. In the flag box (if you don't see it set up the meta editor to show invisibles) uncheck the top left bot.
5. Sign the map and test.
Image

Making the driver killable.
1. Open your map in Entity.
2. Go under the [hlmt] tag for the Pelican.
3. Right click and display the idents.
4. Null the collision.
5. Sign the map and test.

Other Option: Download
You can download the map and extract the Pelican for use. It has been premodded and balenced.

Download Instructions: (If your releasing a mod using the copied Pelican you must give me credit!)

Apply the patch to an unmodded coagulation.map, then open it in Entity and check off recrusive, parsed, and shounds, then extract it and build it into your map. (Note! - Pelican does not have any collision with the BSP so you must spawn it on a mach).

Sppf: http://files.filefront.com/pelican+down ... einfo.html
Serenity: http://files.filefront.com/pelican+down ... einfo.html

Posted: Sun Jul 29, 2007 10:34 am
by Thrasher Alpha
Does this also give the pelican health, so it can be destroyed?

Posted: Sun Jul 29, 2007 10:36 am
by killarzachary
Thrasher Alpha wrote:Does this also give the pelican health, so it can be destroyed?
It can be destroyed, its set up for that in the download. I'll add the destroyed section on soon.

Posted: Mon Jul 30, 2007 4:56 am
by xzodia
nulling the collision means your shooting through the pelican...to make the driver killable you have to add the seat protection nested reflexive

Posted: Mon Jul 30, 2007 5:01 am
by killarzachary
xzodia wrote:nulling the collision means your shooting through the pelican...to make the driver killable you have to add the seat protection nested reflexive
The download has seat protection added.

Posted: Mon Jul 30, 2007 8:19 am
by MilyardoX2
killarzachary wrote:
xzodia wrote:nulling the collision means your shooting through the pelican...to make the driver killable you have to add the seat protection nested reflexive
The download has seat protection added.
this is much of a tutorial if you don't tell us how to add seat protection, if you just tell us to download sum thing then we arn't really learning.

Posted: Mon Jul 30, 2007 8:25 am
by killarzachary
MilyardoX2 wrote:
killarzachary wrote:
xzodia wrote:nulling the collision means your shooting through the pelican...to make the driver killable you have to add the seat protection nested reflexive
The download has seat protection added.
this is much of a tutorial if you don't tell us how to add seat protection, if you just tell us to download sum thing then we arn't really learning.
Yeah I added seat protection in the download but I don't know if it even works so I didn't put that part in the tut.

Posted: Tue Jul 31, 2007 3:04 am
by xzodia
killarzachary wrote:Yeah I added seat protection in the download but I don't know if it even works so I didn't put that part in the tut.
:shock: :shock: :shock: .....so you posted a mod that you havent tested, along with an incomplete tutorial...i bet you even forgot the hit box reflexive :roll:

Posted: Tue Jul 31, 2007 5:13 am
by killarzachary
xzodia wrote:
killarzachary wrote:Yeah I added seat protection in the download but I don't know if it even works so I didn't put that part in the tut.
:shock: :shock: :shock: .....so you posted a mod that you havent tested, along with an incomplete tutorial...i bet you even forgot the hit box reflexive :roll:
Well the patch works, but I don't know if the hitboxes make a difference.

Posted: Tue Jul 31, 2007 5:30 am
by SpecOp44
I just tested making the MC visible in the Pelican's driver seat, and it worked. Good job.

However, he did look rather, uh, boxy...
Image

Posted: Tue Jul 31, 2007 10:53 am
by killarzachary
I think its because its ment for Marines, but at a distance it dosen't realy matter.