easiest way to create a race track on ANY map!!!
Posted: Fri Jun 29, 2007 7:01 pm
this pof the tutorial is without pictures because i feel like being lazy but also like helping ppl so here you go...
pt1 without pics
required programs
i would just get ump.v3 but you can do it the hard way and get:
http://www.megaupload.com/?d=0R8ZM9G5 entity (any ver.)
insolence http://www.megaupload.com/?d=YKEYXJ1V (any ver.)
1 open containment in insolence
2 find the mech/scenarios/objects/base/gate or something close to that it has to have the base gate tag at the end and it is in mech!!!
3.open the map you want to create the track on in insolence in the same window (dont close out containment!!) Well use lockout
now click on the window for containment
find the mech tag for the base gate and click and drag over to the lockout map window and it will copy and paste all of the tracks files to lockout...
4 now you can close out insolence completely and open entity
5.open loaout or whatever map your gonna mod
6 find the itmc tag and hit the + symbol to expand the list.
7.find the weapon tag for the battle rifle itmc/scenario/multi/weapons/battlerifle or something close to that
8.right click on that and hit duplicate
9 when it says done re open the itmc tag and find your battlerifle(1)tag
10.right click on the middle screen where it says item reflexitive and right click go to display and select indents
11it should now display item
right click on it and click swap
now find the mech tag with the base gate tag in it
now right click again and click display reflexitives
12.go to scnr tag and double click on it
now on the right side it should say somewhere on there netgame equiptment
right click and hit duplicate
this is the screen where you can choose how many pieces of track you can have but dont put over 60 because the map wont load
now when youve done that right click and click display indents again
find the battle rifle tag where there is about the same number of tags you wanted to duplicate then swap all of them to the track piece which will be in itmc tag and it will be battle rifle (1)
now go to the sbsm tag and open the raw editor in tools and edit with bsm editor hit view spawns and click on collections and they should all appear on the battle rifle spawn now move and adjust accordingly and dont forget to sign the map
re ftp and test it should work as long as youve signed the map
pt1 without pics
required programs
i would just get ump.v3 but you can do it the hard way and get:
http://www.megaupload.com/?d=0R8ZM9G5 entity (any ver.)
insolence http://www.megaupload.com/?d=YKEYXJ1V (any ver.)
1 open containment in insolence
2 find the mech/scenarios/objects/base/gate or something close to that it has to have the base gate tag at the end and it is in mech!!!
3.open the map you want to create the track on in insolence in the same window (dont close out containment!!) Well use lockout
now click on the window for containment
find the mech tag for the base gate and click and drag over to the lockout map window and it will copy and paste all of the tracks files to lockout...
4 now you can close out insolence completely and open entity
5.open loaout or whatever map your gonna mod
6 find the itmc tag and hit the + symbol to expand the list.
7.find the weapon tag for the battle rifle itmc/scenario/multi/weapons/battlerifle or something close to that
8.right click on that and hit duplicate
9 when it says done re open the itmc tag and find your battlerifle(1)tag
10.right click on the middle screen where it says item reflexitive and right click go to display and select indents
11it should now display item
right click on it and click swap
now find the mech tag with the base gate tag in it
now right click again and click display reflexitives
12.go to scnr tag and double click on it
now on the right side it should say somewhere on there netgame equiptment
right click and hit duplicate
this is the screen where you can choose how many pieces of track you can have but dont put over 60 because the map wont load
now when youve done that right click and click display indents again
find the battle rifle tag where there is about the same number of tags you wanted to duplicate then swap all of them to the track piece which will be in itmc tag and it will be battle rifle (1)
now go to the sbsm tag and open the raw editor in tools and edit with bsm editor hit view spawns and click on collections and they should all appear on the battle rifle spawn now move and adjust accordingly and dont forget to sign the map
re ftp and test it should work as long as youve signed the map