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using values to rotate spawns

Posted: Fri Jun 29, 2007 2:30 am
by g----13
This tut is for manually orientating spawns. Note: These values are based upon a spawn that is orientated 0,0,0. So you may need to compensate :cry:

Halo uses a different orientation system Ex: 360 degrees = 6.283

Yaw: (rotates along the Z axis) aka facing direction
90 degrees cc = 1.570795
90 degrees c = -1.570795
180 degrees = 3.1415

Pitch: (rotates along the Y axis)
Flip forwards 90 degrees = 1.570795
flip backwards 90 degrees = -1.570795
flip upside down 180 degrees = 3.1415

Roll: (rotates along the X axis)
Turn right (clockwise) = 1.570795
Turn Left (counter clockwise) = -1.570795
Turn Upside down = 3.1415

now if you want something rotated 45 degrees then divide 1.570795 and decide which direction it will be rotated with "-".

Posted: Fri Jun 29, 2007 4:04 am
by xzodia
there called radians :roll:

Pi radians = 180 degrees

anyway most things in halo dont use yaw pitch roll they use vectors which are very different

Posted: Fri Jun 29, 2007 4:31 am
by g----13
meh, I don't go that deep. :wink:

Posted: Fri Jun 29, 2007 4:33 am
by Tural
g----13 wrote:meh, I don't go that deep. :wink:
You'd think learning the factual information would be a priority before writing a tutorial.

re

Posted: Fri Jun 29, 2007 4:37 am
by g----13
ain't radians just a type of value anyways? In my opinion, if tis understandable then it will help people.

Posted: Fri Jun 29, 2007 5:55 am
by Tural
Radians are a unit of measuring angles. I'm not saying it isn't helpful, I'm telling you that you'd make better tutorials if you were more educated on the subject matter. It adds to the professionalism that a tutorial intended to help the masses should have.