Adding 2nd projectile using entity
Posted: Sun May 27, 2007 7:34 pm
First tut how to open chunk cloner
got to Weap tag and click the Cannon_turret_mp
second hover mouse over the thing surrounded in yellow
then Right click and you should get this box
hopefully you can open chunk cloner now
Using Br with first trigger semi auto and second full auto
First open map in entity 1.3 or higher
Second goto the weap tag and click the Cannon_turret_mp
Then right click clone chunk and highlight this one and also just follow and do what the pictures show in order
and click copy to clip board
then got to Battle_rifle weap tag and click clone chunk
then click add to selected reflex/chunk
and then add meta to map
then go back to Cannon_turret_mp and open chunk cloner and copy this chunk
copy to clip board
go back to Battle_rifle and clone chunk click projectiles
then click add to selected reflex/chunk
and hit add meta to map
that should be what the chunks of the br look like
then go to meta editor
then scroll down and check this box
then scroll farther down to projectiles and select your projectile
Resign ftp and play sorry but the sys link people cant use it
To help you learn and such i made a patch with the proj of the smg
http://files.filefront.com/Br_tutsppf/; ... einfo.html
got to Weap tag and click the Cannon_turret_mp
second hover mouse over the thing surrounded in yellow
then Right click and you should get this box
hopefully you can open chunk cloner now
Using Br with first trigger semi auto and second full auto
First open map in entity 1.3 or higher
Second goto the weap tag and click the Cannon_turret_mp
Then right click clone chunk and highlight this one and also just follow and do what the pictures show in order
and click copy to clip board
then got to Battle_rifle weap tag and click clone chunk
then click add to selected reflex/chunk
and then add meta to map
then go back to Cannon_turret_mp and open chunk cloner and copy this chunk
copy to clip board
go back to Battle_rifle and clone chunk click projectiles
then click add to selected reflex/chunk
and hit add meta to map
that should be what the chunks of the br look like
then go to meta editor
then scroll down and check this box
then scroll farther down to projectiles and select your projectile
Resign ftp and play sorry but the sys link people cant use it
To help you learn and such i made a patch with the proj of the smg
http://files.filefront.com/Br_tutsppf/; ... einfo.html