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Adding 2nd projectile using entity

Posted: Sun May 27, 2007 7:34 pm
by patchesreusch
First tut how to open chunk cloner
got to Weap tag and click the Cannon_turret_mp
second hover mouse over the thing surrounded in yellow
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then Right click and you should get this box
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hopefully you can open chunk cloner now


Using Br with first trigger semi auto and second full auto
First open map in entity 1.3 or higher
Second goto the weap tag and click the Cannon_turret_mp
Then right click clone chunk and highlight this one and also just follow and do what the pictures show in order
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and click copy to clip board
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then got to Battle_rifle weap tag and click clone chunk
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then click add to selected reflex/chunk
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and then add meta to map

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then go back to Cannon_turret_mp and open chunk cloner and copy this chunk
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copy to clip board
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go back to Battle_rifle and clone chunk click projectiles
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then click add to selected reflex/chunk
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and hit add meta to map
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that should be what the chunks of the br look like
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then go to meta editor
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then scroll down and check this box
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then scroll farther down to projectiles and select your projectile
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Resign ftp and play sorry but the sys link people cant use it

To help you learn and such i made a patch with the proj of the smg
http://files.filefront.com/Br_tutsppf/; ... einfo.html

Posted: Mon May 28, 2007 7:49 am
by IISKETCHII
im not seeing where you clone the chunk...at least, not in entity anyway

Posted: Mon May 28, 2007 8:08 am
by xzodia
so many same looking pictures i got lost....don't know many cave men that could follow this...

Posted: Mon May 28, 2007 9:22 am
by smokey
VERY unclear...

There is no Cannon_turret_mp(scorpian_cannon_turret...be more specific), what weap are you adding the proj to, how to change what it shoots, what button is used, ect.

You really need to work on it, and maybe write in complete sentences next time.

Posted: Mon May 28, 2007 12:02 pm
by patchesreusch
ok this is one of those easy tuts to follow you clone those 2 chunks and check 1 box hhmmm sounds simple but your still getting confused

Posted: Mon May 28, 2007 1:42 pm
by smokey
I, personally think its easy to understand, just because I already knew how. However, if you are a new modder, this could easily be quite difficult to understand. Dont get pissy with me just because you didnt write in complete sentences.

Posted: Mon May 28, 2007 2:08 pm
by patchesreusch
no need to get smart mister

Posted: Mon May 28, 2007 2:19 pm
by glasseater
dude it was hard 2 understand 4 me

Posted: Sat Jun 02, 2007 11:13 pm
by h3nrym0rgan
patchesreusch wrote:ok this is one of those easy tuts to follow you clone those 2 chunks and check 1 box hhmmm sounds simple but your still getting confused
I got confused quite fast with this TUT. Complete sentances would be nice and so would a walkthrough rather than "follow the pictures."

Posted: Mon Jun 04, 2007 9:37 pm
by Monst3r
I have no idea at all how to add a 2nd projectile after reading this tut