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Working Bipds (Still Not Sounds) ***INTERMEDIATE***

Posted: Sun May 06, 2007 1:04 am
by MilyardoX2
Tested and Working
Elites, Grunts, Jackels, Hunters, Marines, Flood Human, Flood Elite, Flood Carrier, Brutes, Bugger.

Untested
Sentinals and Other Forrunner Actors


Requirments
Entity(I Prefer 1.3 AI)
H2 Core
H2 Guerilla
A little knowledge of modding
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In This Tutorial I Will Be Using Coagulation.map and 03a_Oldmombasa.map

Part One - Preparing the Bipd
Step 1 - Open your SP map that the Bipd is coming from in Entity
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Step 2 - Open the char of the bipd you want to transfer(I will be using the elite from "03a_oldmombasa.map")
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Step 3 - You may null out anything you would not like in the char tag, BUT offsets 8, 16, and 32. Those offsets are required.
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Step 4 - Open the Bipd tag(I am using the Elite) Then change the foot/Material Effect of the Bipd tag to the Elite foot(effects\materials\objects\characters\elite) or the Masterchief foot(effects\materials\objects\characters\masterchief)
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Step 5 - Open the hlmt tag of the Bipd you're transferring
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Step 6 - Null all the udlg tags shown(For Flood people you will also need to null all effects)
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If you are Doing AI go to Step 7, If not Please skip down to Decompiling and Preparing To Rebuild

Step 7 - Open your MP map in the same entity, Then "Tile Vertical" or "Tyle Horizontal" (your choice)
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Step 8 - Choose the scnr tag in each of you maps, SP and MP
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Step 9 - Open the Chunk Cloner in your SP map's scnr tag
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Step 10

Posted: Sun May 06, 2007 5:28 am
by AModderPerson
Hey thanks for helping e on that night, My mod V1 will be done before you know it.

Posted: Sun May 06, 2007 10:11 am
by MilyardoX2
Ya I wrote this because a lot of people IM me asking about AI and most of the time the problem is the bipd, this is a proper way that will make them work. At first it might be complicated but after the first try it gets really easy.

Posted: Sun May 06, 2007 10:36 am
by Crazy_Colombiano
yes i needed ai ty so muxh
now just to make them move

Posted: Sun May 06, 2007 2:34 pm
by preston556
Um, sorry but I have no idea why they won't move. Is this normal?
They won't even try to look t me.
if someone could help,
thanks

Posted: Sun May 06, 2007 3:18 pm
by MilyardoX2
preston556 wrote:Um, sorry but I have no idea why they won't move. Is this normal?
They won't even try to look t me.
if someone could help,
thanks
did u spawn them with AI?

Posted: Sun May 06, 2007 3:30 pm
by preston556
your going to have to bear with me here,
but I'm not exactly sure how....I've tried to follow other tutorials, but my computer is bad, and kept closing me.
If you know how to make them spawn with ai, could you tell me?
thanks

Posted: Sun May 06, 2007 4:38 pm
by MilyardoX2
follow this http://forums.halomods.com/viewtopic.php?t=48792 just use your new bipd insted of the one that I use in that tutorial

Posted: Mon May 14, 2007 11:53 am
by preston556
I don't understand what a "bump" is, so please don't consider this one.
But, the AI I've spawned will shoot, but they won't run around.
It's like their legs are broken. If someone could help,
thanks

Posted: Mon May 14, 2007 12:18 pm
by AModderPerson
you have to jmad edit them

Posted: Mon May 14, 2007 12:42 pm
by preston556
Jmad, uh? Can you specificly tell me what to edit? Or tell me where to get a tutorial? These are my first correctly working AI, and I have no idea what I;m really doing.
thanks