Working Bipds (Still Not Sounds) ***INTERMEDIATE***
Posted: Sun May 06, 2007 1:04 am
Tested and Working
Elites, Grunts, Jackels, Hunters, Marines, Flood Human, Flood Elite, Flood Carrier, Brutes, Bugger.
Untested
Sentinals and Other Forrunner Actors
Requirments
Entity(I Prefer 1.3 AI)
H2 Core
H2 Guerilla
A little knowledge of modding
.................................................................................................................................................................
In This Tutorial I Will Be Using Coagulation.map and 03a_Oldmombasa.map
Part One - Preparing the Bipd
Step 1 - Open your SP map that the Bipd is coming from in Entity
Step 2 - Open the char of the bipd you want to transfer(I will be using the elite from "03a_oldmombasa.map")
Step 3 - You may null out anything you would not like in the char tag, BUT offsets 8, 16, and 32. Those offsets are required.
Step 4 - Open the Bipd tag(I am using the Elite) Then change the foot/Material Effect of the Bipd tag to the Elite foot(effects\materials\objects\characters\elite) or the Masterchief foot(effects\materials\objects\characters\masterchief)
Step 5 - Open the hlmt tag of the Bipd you're transferring
Step 6 - Null all the udlg tags shown(For Flood people you will also need to null all effects)
If you are Doing AI go to Step 7, If not Please skip down to Decompiling and Preparing To Rebuild
Step 7 - Open your MP map in the same entity, Then "Tile Vertical" or "Tyle Horizontal" (your choice)
Step 8 - Choose the scnr tag in each of you maps, SP and MP
Step 9 - Open the Chunk Cloner in your SP map's scnr tag
Step 10
Elites, Grunts, Jackels, Hunters, Marines, Flood Human, Flood Elite, Flood Carrier, Brutes, Bugger.
Untested
Sentinals and Other Forrunner Actors
Requirments
Entity(I Prefer 1.3 AI)
H2 Core
H2 Guerilla
A little knowledge of modding
.................................................................................................................................................................
In This Tutorial I Will Be Using Coagulation.map and 03a_Oldmombasa.map
Part One - Preparing the Bipd
Step 1 - Open your SP map that the Bipd is coming from in Entity
Step 2 - Open the char of the bipd you want to transfer(I will be using the elite from "03a_oldmombasa.map")
Step 3 - You may null out anything you would not like in the char tag, BUT offsets 8, 16, and 32. Those offsets are required.
Step 4 - Open the Bipd tag(I am using the Elite) Then change the foot/Material Effect of the Bipd tag to the Elite foot(effects\materials\objects\characters\elite) or the Masterchief foot(effects\materials\objects\characters\masterchief)
Step 5 - Open the hlmt tag of the Bipd you're transferring
Step 6 - Null all the udlg tags shown(For Flood people you will also need to null all effects)
If you are Doing AI go to Step 7, If not Please skip down to Decompiling and Preparing To Rebuild
Step 7 - Open your MP map in the same entity, Then "Tile Vertical" or "Tyle Horizontal" (your choice)
Step 8 - Choose the scnr tag in each of you maps, SP and MP
Step 9 - Open the Chunk Cloner in your SP map's scnr tag
Step 10