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Fake Deathzone's: that kill

Posted: Sun Apr 15, 2007 10:15 am
by DarkShallFall
Making a death zone artificially 101.
Death zone arn't working with BSP conversions and what now so i decided to post and artificial death zone tut.

First off. Duplicate the rocket launcher tag and the rocket explosion tag's.
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Then go to any itmc tag and duplicate that and swap the item to the duplicated projectile.

Now go to the scenario and replace one of the existing itmc with your duplicated one.

Continuing that is go to sbps viewer and find the rocket, the front of the rocket will indicate the direction it is going to go in. It should be aimed at a wall or a floor of some sort.

After that Null all the effects, light, fot effect, and the html on the duplicated rocket projectile.
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Then swap the current jpt tag with the duplicated jpt tag. then click goto.
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Now go to meta editor and change the minimum and maximum damage to 100 then change the radius to 750.
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Posted: Sun Apr 15, 2007 10:19 am
by CptnNsan0
cool :D . It seems like it wouldnt work though.

Posted: Sun Apr 15, 2007 10:20 am
by DarkShallFall
CptnNsan0 wrote:cool :D . It seems like it wouldnt work though.
it does my friend, it does :D

Posted: Mon Apr 16, 2007 7:50 am
by JacksonCougAr-HAFH-
So you say...Have you even tested it yet...
lol...
but if this works it saves my map...
I have been trying to get working (proper) deathzones working for 3 weeks now...(doesn't seem like a simple chunk swap doesnt do the trick...)

Posted: Mon Apr 16, 2007 8:09 am
by latinomodder
I believe death zones need to be set to kill by a script I found, the reason they dont kill is because death zones in SP served a differentr purpose, aand you died because of fall damage

Posted: Mon Apr 16, 2007 11:34 am
by kibito87
latinomodder wrote:I believe death zones need to be set to kill by a script I found, the reason they dont kill is because death zones in SP served a differentr purpose, aand you died because of fall damage
Yes, deathzones are also used for AI.