BR/Grenade Laucher
Posted: Thu Mar 29, 2007 2:22 am
First, you will need to learn how to clone chuncks using glitchy guardians chunk adder
second you will need to know how to dupilicate things in Insolence
ok, so, i was playing around with things, trying knew stuff and i though, hey, how about i make a weapon more fun, so using previous knowlegde of how to add a lazer sight, i pretty much did the same thing.
i added a trigger onto the carbine using the chunk adder, very simple, requires no effor
then i went into Insolence and duplicated the carbine, and, because it had that second trigger, the dupicated one did as well.
then i opened dothalo twice, if you have a good memory you dont need to, one screen had my modded map in, the other had another map in, i went over the carbine (2) in my modded one and the battle_riffle one on my unmodded map
i then converted the dependancies of the carbine (2) to the battle_riffle but with the 2nd projectille i put a grenade there.
then i closed the unmodded map in dothalo and clicked on the carbine (2) on the modded one, and set the firing type 0 to fire with the right hand trigger, with teh first projectile (twice)
then i made the fireing type 1 fire with the left trigger and the second projectile (twice)
Get the weapon plugin @: http://www.savefile.com/files/587325
then i went into h2x and fixed the carbines firing type 0 to that of the br, set the clip to infinate and resigned it
i then tryed it and i had a BR/Grenade launcher
if it messes up send a post back
second you will need to know how to dupilicate things in Insolence
ok, so, i was playing around with things, trying knew stuff and i though, hey, how about i make a weapon more fun, so using previous knowlegde of how to add a lazer sight, i pretty much did the same thing.
i added a trigger onto the carbine using the chunk adder, very simple, requires no effor
then i went into Insolence and duplicated the carbine, and, because it had that second trigger, the dupicated one did as well.
then i opened dothalo twice, if you have a good memory you dont need to, one screen had my modded map in, the other had another map in, i went over the carbine (2) in my modded one and the battle_riffle one on my unmodded map
i then converted the dependancies of the carbine (2) to the battle_riffle but with the 2nd projectille i put a grenade there.
then i closed the unmodded map in dothalo and clicked on the carbine (2) on the modded one, and set the firing type 0 to fire with the right hand trigger, with teh first projectile (twice)
then i made the fireing type 1 fire with the left trigger and the second projectile (twice)
Get the weapon plugin @: http://www.savefile.com/files/587325
then i went into h2x and fixed the carbines firing type 0 to that of the br, set the clip to infinate and resigned it
i then tryed it and i had a BR/Grenade launcher
if it messes up send a post back