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AI in MP using H2G and H2C
Posted: Wed Mar 21, 2007 6:47 pm
by Trulife8342
AI in MP Tutorial
Posted: Wed Mar 21, 2007 6:48 pm
by Anthony
haha, sorry to bug you so much about it thanks tho

Posted: Wed Mar 21, 2007 6:50 pm
by Trulife8342
lol, its all gravy bro.
Posted: Wed Mar 21, 2007 6:53 pm
by foxfanatic23I7
Can you say uber leetzorz mega awesome 1337 1000000/.1 mega ultra super duper leet to the maxx leet?
Oh, I rembemer when not even basic ai was possible, now we got it

.
<3 Trulife in a non gay way.
Posted: Wed Mar 21, 2007 6:54 pm
by Trulife8342
lol thanks bud.
Posted: Fri Mar 23, 2007 11:11 pm
by supercoolguy117
would AI Encounters, AI Zones, and AI Triggers be under an unknown?
i cannot seem to find them anywhere in h2 g.
it be out dated i guess...
Posted: Fri Mar 23, 2007 11:19 pm
by Anthony
supercoolguy117 wrote:would AI Encounters, AI Zones, and AI Triggers be under an unknown?
i cannot seem to find them anywhere in h2 g.
it be out dated i guess...
yes they are listed under a unknown reflexive
he is using the newer version that I sent him so just wait till the final comes out and they will be labeled, until then maybe someone who knows can tell us, I really don't feel like opening up the source and figuring it out again
Posted: Sat Mar 24, 2007 5:44 am
by Th2mods
Anthony wrote:supercoolguy117 wrote:would AI Encounters, AI Zones, and AI Triggers be under an unknown?
i cannot seem to find them anywhere in h2 g.
it be out dated i guess...
yes they are listed under a unknown reflexive
he is using the newer version that I sent him so just wait till the final comes out and they will be labeled, until then maybe someone who knows can tell us, I really don't feel like opening up the source and figuring it out again
who wouldn't
Posted: Sat Mar 24, 2007 8:31 am
by supercoolguy117
Then if he and or a few other people are the only ones who have the version i would this tut is pretty pointless unless he would want to take the time and count all the way to it.
lol
Posted: Sat Mar 24, 2007 8:32 am
by kibito87
supercoolguy117 wrote:Then if he and or a few other people are the only ones who have the version i would this tut is pretty pointless unless he would want to take the time and count all the way to it.
lol
Somebody could also just map out their current plugins and post that...
Posted: Sat Mar 24, 2007 2:39 pm
by supercoolguy117
i like that one
some have those plug ins tho?
Posted: Sat Mar 31, 2007 12:25 pm
by neodos
Somone post the scnr plugin with labeled "
Posted: Sat Mar 31, 2007 12:53 pm
by gratmouth_v3
You can find in 1.4 wipe version

Posted: Sat Mar 31, 2007 1:01 pm
by Trulife8342
ill find out the unknown blocks but I dont think its gonna be by the end of the day because I have a lot of work to do
Posted: Sat Mar 31, 2007 3:15 pm
by neodos
gratmouth_v3 wrote:You can find in 1.4 wipe version

What are you talking about? Entity 1.4? this version of entity doesn't have the "Ai encouter" reflexive labeled on scnr plugin
Thanks Truelife, no problem if it's not for today ^^
By the way i sent you a PM about your AI zones tutorial

Posted: Sat Mar 31, 2007 4:20 pm
by Trulife8342
-Yes its in the process
-no, it has to have both static and dynamic P.F
-yes and no, it has nodes on the corners and such, pretty much a rough phmo model
-it doesnt
-maybe if you fixed some problems and not just make a big plane as a zone then yes it would work
neodos, does that answer your questions?
Posted: Sun Apr 01, 2007 3:32 am
by neodos
Yes thanks you very much for your time, and if i can do something to help, testing apps or i don't know what contact me
Anyway i am still waiting for someone who know what is the offset of the "AI encounters" reflexive, because i can't get my AI spawning, the map start, everything is ok but the ai doesn't spawn, i use Yelo to enable AI...
Posted: Sun Apr 01, 2007 10:54 pm
by kibito87
At the end of your tutorial, you say to decompile the mp map. If I'm using the maps scenario it's obvious I already decompiled the map. So, if I were to decompile it for some reason, wouldn't it overwrite the original scenario file? Please give insight to this one.
Posted: Tue Apr 03, 2007 6:44 am
by hoho5000
I think he meant to say recompile.
Posted: Tue Apr 03, 2007 7:44 am
by Trulife8342
^ yeah