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Spawn working mach's

Posted: Thu Mar 15, 2007 9:57 pm
by patchesreusch
ill be using the wheel on Zanzibar


First open ur map
then u want ur screen to look like this

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then click save and save the big_wheel to a folder on ur desktop

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After that find ur map you want it in ill use coag and build the mach

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After you have the mach in ur new map you'll need to go to zazi's sncr tag

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Then right click and click clone chunk this window will show

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From that you will pretty much the same thing twice in the red u will click the palette then copy to clip board

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then go to coag's sncr the then clone chunk and then click at the black line and then the yellow then at the green
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and you're done accept you need to adjust spawn in sbsp viewer.

woot first tut. I would like to thank entity and my brain

Posted: Sun Mar 18, 2007 5:40 am
by steamedice
VERY NICE!!! cant wait to try this!!!

Posted: Sun Mar 18, 2007 10:02 am
by warrior101
i dont have the chunk cloner when right click is there anyway i can get this

Posted: Sun Mar 18, 2007 10:11 am
by CptnNsan0
get a newer version of entity

Posted: Sun Mar 18, 2007 11:40 am
by DemonicSandwich
CptnNsan0 wrote:get a newer version of entity
Yes, like v1.3

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Posted: Sun Mar 18, 2007 11:56 am
by blackdiamond
oooh, this is awesome, im putting this in my AI mod im making. ill be sure to give credit to you for this tut :wink:

Posted: Mon Mar 19, 2007 3:38 pm
by patchesreusch
thanks blackdiamond hope it was in detail enough and helped

Posted: Wed Mar 21, 2007 2:34 pm
by eternal
Well I tried this 3 times, with fresh maps every time, etc. The machine never shows up in Bsp viewer. I tried it with your selected machines and maps, too. I've read alot of tuts and urs doesnt have any chunk-adding anywhere. just injecting a machine. i dunno man.

Posted: Wed Mar 21, 2007 2:47 pm
by DemonicSandwich
patchesreusch, you forgot the part where you drag the control pallet, control placement and device reflexives over as well.
That is if you want them to function at the click of a button.
"X" button that is. :wink:

Posted: Thu Mar 22, 2007 1:03 pm
by patchesreusch
demonicsandwich wrote:patchesreusch, you forgot the part where you drag the control pallet, control placement and device reflexives over as well.
That is if you want them to function at the click of a button.
"X" button that is. :wink:
o i had never done that so couldnt really tell them how to do it

Posted: Sat Mar 24, 2007 3:13 pm
by mr_penguin
would this work with the walkway things on the sides of relic that don't spawn when you play ctf or assault

Posted: Sat Mar 24, 2007 3:45 pm
by DemonicSandwich
mr_penguin wrote:would this work with the walkway things on the sides of relic that don't spawn when you play ctf or assault
Those are scenery, not machines.

Posted: Sun Apr 01, 2007 3:22 am
by fergie4000
do i need Machine Placement and Machine Palette? if so how do i copy from 1 map to another because if i have two copies of entity open i get .NET errors.

Posted: Sun Apr 01, 2007 3:50 am
by Fleabag77
You can open more than one map at once. Open both maps in the same Entity, then click Windows -> Tile Horizontal.

Posted: Sun Apr 01, 2007 6:54 am
by fergie4000
ok thanks. is there a way to select them both at the same time? or not?

Posted: Sun Apr 01, 2007 11:58 am
by Fleabag77
No, but you don't really need to. Just select the chunk, copy to clipboard, close the chunk cloner, open your other map, open the chunk cloner, then add it.

Posted: Thu Apr 05, 2007 7:00 am
by Madman340
how would that work if you coagulation doesnt have a mach tag?

Posted: Thu Apr 05, 2007 7:34 am
by Phaile
Copy the Mach Pallette chunk and Mach Location chunk from one map into Coag.

Posted: Thu Apr 12, 2007 12:21 pm
by flipskater
hey im having the same problem as that eternal dude i dont see it in bsp viewer.

Posted: Sun Apr 15, 2007 2:22 pm
by NotQuite1337
i too cant see this in the bsp viewer. Does this work for anybody?