Spawn working mach's

Tutorials for the Xbox version of Halo 2.
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patchesreusch





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Spawn working mach's

Post by patchesreusch »

ill be using the wheel on Zanzibar


First open ur map
then u want ur screen to look like this

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then click save and save the big_wheel to a folder on ur desktop

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After that find ur map you want it in ill use coag and build the mach

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After you have the mach in ur new map you'll need to go to zazi's sncr tag

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Then right click and click clone chunk this window will show

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From that you will pretty much the same thing twice in the red u will click the palette then copy to clip board

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then go to coag's sncr the then clone chunk and then click at the black line and then the yellow then at the green
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and you're done accept you need to adjust spawn in sbsp viewer.

woot first tut. I would like to thank entity and my brain
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Post by steamedice »

VERY NICE!!! cant wait to try this!!!
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Post by warrior101 »

i dont have the chunk cloner when right click is there anyway i can get this
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Post by CptnNsan0 »

get a newer version of entity
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Post by DemonicSandwich »

CptnNsan0 wrote:get a newer version of entity
Yes, like v1.3
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by blackdiamond »

oooh, this is awesome, im putting this in my AI mod im making. ill be sure to give credit to you for this tut :wink:
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Post by patchesreusch »

thanks blackdiamond hope it was in detail enough and helped
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eternal





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Post by eternal »

Well I tried this 3 times, with fresh maps every time, etc. The machine never shows up in Bsp viewer. I tried it with your selected machines and maps, too. I've read alot of tuts and urs doesnt have any chunk-adding anywhere. just injecting a machine. i dunno man.
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Post by DemonicSandwich »

patchesreusch, you forgot the part where you drag the control pallet, control placement and device reflexives over as well.
That is if you want them to function at the click of a button.
"X" button that is. :wink:
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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patchesreusch





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Post by patchesreusch »

demonicsandwich wrote:patchesreusch, you forgot the part where you drag the control pallet, control placement and device reflexives over as well.
That is if you want them to function at the click of a button.
"X" button that is. :wink:
o i had never done that so couldnt really tell them how to do it
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Post by mr_penguin »

would this work with the walkway things on the sides of relic that don't spawn when you play ctf or assault
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Post by DemonicSandwich »

mr_penguin wrote:would this work with the walkway things on the sides of relic that don't spawn when you play ctf or assault
Those are scenery, not machines.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by fergie4000 »

do i need Machine Placement and Machine Palette? if so how do i copy from 1 map to another because if i have two copies of entity open i get .NET errors.
Last edited by fergie4000 on Sat Apr 07, 2007 6:41 pm, edited 1 time in total.
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Post by Fleabag77 »

You can open more than one map at once. Open both maps in the same Entity, then click Windows -> Tile Horizontal.
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Post by fergie4000 »

ok thanks. is there a way to select them both at the same time? or not?
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Post by Fleabag77 »

No, but you don't really need to. Just select the chunk, copy to clipboard, close the chunk cloner, open your other map, open the chunk cloner, then add it.
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Post by Madman340 »

how would that work if you coagulation doesnt have a mach tag?
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Post by Phaile »

Copy the Mach Pallette chunk and Mach Location chunk from one map into Coag.
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Post by flipskater »

hey im having the same problem as that eternal dude i dont see it in bsp viewer.
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Post by NotQuite1337 »

i too cant see this in the bsp viewer. Does this work for anybody?
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