Custom map from model

Tutorials for the Xbox version of Halo 2.
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captininsanity





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Custom map from model

Post by captininsanity »

Ive seen some custom maps like metroid tunnel so there must be some way to do this...

What if i nulled the bsp and injected a model for an item and injected a colision for an item then spawned it somewhere in space. would it be that easy to make a costum map or is that impossibe
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DemonicSandwich




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Post by DemonicSandwich »

Metroid tunnel is actually made up of machines.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
captininsanity





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Post by captininsanity »

yea i kno but i never managed to find a tut on that. is there one?

*i just realized i posted this in the tut section, i ment to put it in modding discussion*
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DarkMetal





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Post by DarkMetal »

Don't ask in this forum... this is a forum for showing people things, and the only thing I see you showing is your intelligence.
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Anthony




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Post by Anthony »

DarkMetal wrote:Don't ask in this forum... this is a forum for showing people things, and the only thing I see you showing is your intelligence.
he just posted that he was in the wrong section so why would you replay with this?
DarkMetal





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Post by DarkMetal »

Anthony wrote:he just posted that he was in the wrong section so why would you replay with this?
Reassurance
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Anthony




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Post by Anthony »

DarkMetal wrote:
Anthony wrote:he just posted that he was in the wrong section so why would you replay with this?
Reassurance
I'm pretty SURE that he doesn't need to be reassured because he caught his mistake on his own, and when I (like most people) catch my own mistakes I usually don't make them again..
Boney526




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Post by Boney526 »

demonicsandwich wrote:Metroid tunnel is actually made up of machines.
I thought metroid tunnel was a useless BSP in the game for some reason...
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