Make everyone jump high

Tutorials for the Xbox version of Halo 2.
Post Reply
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Make everyone jump high

Post by kibito87 »

1. Open your map you want to mod in Dothalo.
2. Scroll down to the [Bipd] tag and open up the biped you want to be able to jump higher and select it.
3. Look over at the meta editor window and find the jump height.
4. change the jump height to whatever you want. *Make sure to save changes*
5. Go to the [phmo] tag. Which is the physics model.
6. Select your character yet again.
7. Again, go to the tag editor and here we will uncheck the alive box.
8. Now change the object weight to 0.
9. Save changes again.
10. Close dothalo and ftp map over to your xbox and enjoy playing xbc or xlink with everyone able to jump higher!
Image
gotmilk8437





Posts: 33
Joined: Mon Nov 06, 2006 8:51 pm
Location: NY
Contact:

Post by gotmilk8437 »

nice tut, thanks! i never knew how to make EVERYONE jump higher!
Yo!
User avatar
Shadow LAG
Readers Club




Articulatist 500

Posts: 676
Joined: Sat Apr 02, 2005 5:47 pm
Contact:

Post by Shadow LAG »

:roll: dear god.
Long live Detox
Long live leo
Long live the trust.

Sticking it to the man since 16 Jun 2005
User avatar
burnout217
Readers Club





Posts: 6
Joined: Mon Feb 26, 2007 9:47 pm

Post by burnout217 »

yes to some non-modders that are in a modders party will be able to jump high. BUT it takes out all of the of ONLY you being able to jumo hugh and kill every little ant you see and they envy you. :evil: :evil: :evil:
Image
ModJob





Posts: 2
Joined: Mon Feb 26, 2007 4:41 pm

Post by ModJob »

From what i have read, the best way for all non modders to have a high jump, is to change the force of the melee response in the [jpt!] tag, to say 100. Then by looking down and hitting (meleeing!) the floor, you/they will fly upwards (and maybe horizontaly if you hit a wall?).

http://forums.halomods.com/viewtopic.ph ... 39&t=47288
Post Reply