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Multiple Projectile Spawns

Posted: Wed Dec 20, 2006 8:00 am
by WastingBody
So you want to make a weapon shoot from more than one place like the Banshee or Ghost, well this is how you do it. I am going to add two more projectiles to the Banshee, but I think this can work for anything.

What you need:
Entity
The latest MODE plugin

Start by opening the map an go to objects\vehicles\banshee\banshee.mode and open the chunk cloner. Open the Marker reflexive and find the chunk with the name "primary_trigger". Now open the reflexive under that chunk; its name is "coordinates". Since I am going to make the Banshee have four different places to shoot from; so I cloned the second chunk twice.

Now Open the meta editor, go to the "Markers" reflexive, and go to the chunk with the name of "primary_trigger". Now for the two chunks that were clones wii need to find some new coords for them. I am going to make them come out of the wing tips. So I just took the coords from the "engine_left" and "engine_right". You can just leave the yaw, pitch, and roll alone.

You may need to increase the firing rate a little because your firing from twice as many places at once. I put mine at 25.

This is the result.
Image

Posted: Sun Jun 10, 2007 7:29 am
by plushiefire
Great tut wastingbody this is really helpful.

Posted: Sun Jun 10, 2007 7:48 am
by neodos
Nice tutorial :)

Posted: Sun Jun 10, 2007 10:18 am
by ThaGreatOne
nice tutorial but when i tried to download the mode plugin, it said file not found

Posted: Sun Jun 10, 2007 10:22 am
by JacksonCougAr
So... can this work like this:

Primary trigger fire = straight from barrel
Secondary trigger fire = below barrel.