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[Video Tutorial] How-to UV Map successfully in Halo 2

Posted: Mon Aug 14, 2006 7:37 am
by DoorM4n
Here is UV Mapping tutorial. Just trying to help out. It is an addition to dec1234's tutorial. Hope everything works out. This tutorial works perfectly but if there seems to be a mistake please forward immediatly! :D

Have fun!

Posted: Sat Nov 24, 2007 3:42 pm
by Domnio
This tutorial was VERY confusing you really didn't explain much i never saw u open text porter and u never said why u need milk shape aswell as 3ds max??? wtf?

most of this was very very confusing what made it even more confusing is the fact that u already UV mapped the model u where using for the tutorial.

I really want to UV map but this was to confusing to understand :( :cry:

Posted: Sat Nov 24, 2007 4:07 pm
by Cryticfarm
How was that confusing? I got it and I don't even have halo 2.

Posted: Fri Nov 30, 2007 10:35 pm
by DoorM4n
Dude, this takes common sense man. It is so easy to follow this tut. There is no way you can be confused. :?

Posted: Sat Dec 01, 2007 5:01 am
by plushiefire
I was waiting for a tut like this 4ever...To bad i semi-quit modding. Thx n e way door man !!

Posted: Fri Dec 28, 2007 11:58 am
by mr_penguin
How can I use multiple bitmaps on a model because a few of my models don't look right when did your tut.

Posted: Fri Dec 28, 2007 1:30 pm
by tmoney
Nice Man!!!!

Posted: Fri Dec 28, 2007 2:37 pm
by DoorM4n
mr_penguin wrote:How can I use multiple bitmaps on a model because a few of my models don't look right when did your tut.
I'll make another video of that tonight since you reminded me.

?

Posted: Fri Dec 28, 2007 5:05 pm
by losguerreros
what does UV mean


sorry yall may think im a retard

Re: ?

Posted: Fri Dec 28, 2007 8:18 pm
by mr_penguin
losguerreros wrote:what does UV mean


sorry yall may think im a retard
Its how you get an image to go on a model a certain way.
When you UV map it's like unfolding the model and placing it on an image. If you look at a bitmap in halo you can see where each part of the image goes on the model, that image has a uv map which tells the image where it goes on the model.

I can't explain things very well I just know what they do.

Posted: Fri Dec 28, 2007 8:52 pm
by KIWIDOGGIE
I have no clue why I downloaded this because im not doing this. But I still say AWESOME! It was very clear.

Posted: Fri Jan 04, 2008 8:55 pm
by mr_penguin
I just got 3ds max 9 and this version of texpoter doesn't work with it.

I found a site that has texporter for each version of 3dsmax
http://www.cuneytozdas.com/software/3dsmax/#Texporter

Also Ive noticed a few times I couldn't select normal mapping, to fix that you need to select the whole object in the UVWs window and goto select and then click "convert vertex to face"

Posted: Mon Jan 07, 2008 3:54 pm
by NotZachary82
orsm tutorial. helped me out...

BUT

anyone know a version that works for XP (not SP2)? thats all i need

Posted: Sun Jan 20, 2008 7:43 pm
by RedFox4
3ds max makes it VERY easy to UV map i use version 4.2 so i can also edit Wc3 models but works equally well for other things