H2 NASA Laser "jetpack"
Posted: Sun Aug 13, 2006 10:44 am
Ok so i tried to take on this tutorial about turning the Sentinel Beam into a flame thrower (origonal tut. by GeTI0wDoGg369)...but i got this instead...haha
Programs used: Dothalo
1. Open your map in Dothalo (best used with outdoor maps)
2. Go the the weap tag
3. Click on "objects\characters\sentinel_aggressor\weapons\beam\sentinel_aggressor_beam"
4. Go to the dependencies
5. Change everything in order the way i have it here:
hlmt - objects\weapons\support_low\sentinel_gun\sentinel_gun
foot - effects\materials\objects\weapons\sentinel_beam
effe - effects\objects\weapons\support_low\sentinel_gun\sentinel_gun_overheat
jpt! - objects\weapons\damage_effects\smash_melee
jpt! - objects\weapons\damage_effects\smash_melee_response
nhdt - ui\hud\sentinel_beam
lsnd - sound\visual_effects\liquid_fire\liquid_fire
lsnd - sound\characters\sentinel\sentinel_beam_overheat\sentinel_beam_overheat
tdtl - effects\objects\weapons\support_low\sentinel_gun\sentinel_beam
bitm - effects\bitmaps\fires\fire
mode - objects\weapons\support_low\sentinel_gun\fp_sentinel_gun\fp_sentinel_gun
jmad - objects\characters\masterchief\fp\weapons\support_low\fp_sentinel_beam\fp_sentinel_beam
mode - objects\weapons\support_low\sentinel_gun\fp_sentinel_gun\fp_sentinel_gun
jmad - objects\characters\dervish\fp\weapons\support_low\fp_sentinel_beam\fp_sentinel_beam
proj - objects\vehicles\c_turret_ap\weapon\plasma_turret_bolt (NOTE: it is not nessesary to make the proj a plasma_turret_bolt, but it looks pretty cool)
effe - effects\impact\explosion_large\rocket_launcher\rocket_detonation
jpt! - objects\weapons\support_low\brute_shot\damage_effects\grenade_impact
6. Save changes
7. Click on "jpt! - objects\weapons\support_low\brute_shot\damage_effects\grenade_impact", and click on "Goto Tag"
8. Change every value to 0, besides Force. Change Force to 0.5
9. Save changes
10. Go back to the "weap" tag, and click on "objects\characters\sentinel_aggressor\weapons\beam\sentinel_aggressor_beam"
11. Click on "effe - effects\impact\explosion_large\rocket_launcher\rocket_detonation", and click "Goto Tag"
12. Change the following dependencies in order in appearance:
Null
Null
Null
Null
Null
Null
prt3 - effects\generic\fires\fire
pmov - effects\impact\explosion_large\total_obliteration\fire_burst
pmov - effects\impact\explosion_large\total_obliteration\fire_core
pmov - effects\particle_physics\fire
Null
Null
13. Save changes, re-sign, ftp
::To Operate::
- Pick up a Sentinel Beam (or make it starting weapon, weapons on map, etc.)
- aim it at the ground
- jump, and while in mid air hold right trigger
- BLAST OFF!!!
- The longer you hold, the higher you go...
- i found this helpfull in reaching odd places in maps such as Headlong or Containment, but you can use it however you see fit
Have fun!
Programs used: Dothalo
1. Open your map in Dothalo (best used with outdoor maps)
2. Go the the weap tag
3. Click on "objects\characters\sentinel_aggressor\weapons\beam\sentinel_aggressor_beam"
4. Go to the dependencies
5. Change everything in order the way i have it here:
hlmt - objects\weapons\support_low\sentinel_gun\sentinel_gun
foot - effects\materials\objects\weapons\sentinel_beam
effe - effects\objects\weapons\support_low\sentinel_gun\sentinel_gun_overheat
jpt! - objects\weapons\damage_effects\smash_melee
jpt! - objects\weapons\damage_effects\smash_melee_response
nhdt - ui\hud\sentinel_beam
lsnd - sound\visual_effects\liquid_fire\liquid_fire
lsnd - sound\characters\sentinel\sentinel_beam_overheat\sentinel_beam_overheat
tdtl - effects\objects\weapons\support_low\sentinel_gun\sentinel_beam
bitm - effects\bitmaps\fires\fire
mode - objects\weapons\support_low\sentinel_gun\fp_sentinel_gun\fp_sentinel_gun
jmad - objects\characters\masterchief\fp\weapons\support_low\fp_sentinel_beam\fp_sentinel_beam
mode - objects\weapons\support_low\sentinel_gun\fp_sentinel_gun\fp_sentinel_gun
jmad - objects\characters\dervish\fp\weapons\support_low\fp_sentinel_beam\fp_sentinel_beam
proj - objects\vehicles\c_turret_ap\weapon\plasma_turret_bolt (NOTE: it is not nessesary to make the proj a plasma_turret_bolt, but it looks pretty cool)
effe - effects\impact\explosion_large\rocket_launcher\rocket_detonation
jpt! - objects\weapons\support_low\brute_shot\damage_effects\grenade_impact
6. Save changes
7. Click on "jpt! - objects\weapons\support_low\brute_shot\damage_effects\grenade_impact", and click on "Goto Tag"
8. Change every value to 0, besides Force. Change Force to 0.5
9. Save changes
10. Go back to the "weap" tag, and click on "objects\characters\sentinel_aggressor\weapons\beam\sentinel_aggressor_beam"
11. Click on "effe - effects\impact\explosion_large\rocket_launcher\rocket_detonation", and click "Goto Tag"
12. Change the following dependencies in order in appearance:
Null
Null
Null
Null
Null
Null
prt3 - effects\generic\fires\fire
pmov - effects\impact\explosion_large\total_obliteration\fire_burst
pmov - effects\impact\explosion_large\total_obliteration\fire_core
pmov - effects\particle_physics\fire
Null
Null
13. Save changes, re-sign, ftp
::To Operate::
- Pick up a Sentinel Beam (or make it starting weapon, weapons on map, etc.)
- aim it at the ground
- jump, and while in mid air hold right trigger
- BLAST OFF!!!
- The longer you hold, the higher you go...
- i found this helpfull in reaching odd places in maps such as Headlong or Containment, but you can use it however you see fit
Have fun!