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[Tutorial] Getting Almost Perfect Models In-game.

Posted: Sun Aug 13, 2006 7:36 am
by dec1234
OK,

Things you need:

Entity
3ds max Or Milkshape
Milkshape (aswell as 3ds unless you cant get hold of 3ds you dont actualy need .3dsmax)
Photoshop
Dot halo
Insolence
Modelling Knowledge
Bump Mapping Knowledge

Step 1

OK First you need to open any map in Entity and find the models that you want.

#When remodelling a weapon to save time only remodel the FP and use that in the weapon and hlmt.
#BUT you have to make an FP and 3P model or the battlerifle or it wont show up in third person.

Image

Step 2

Then click the corner "+" then go to Export Meshes then To .OBJ.

Step 3 (3dsmax ONLY!)

In 3ds max remodel it however you want using your modding knowledge. and you must create a bump map if you use a new texture

Then when the models is complete and UV mapped you need to go into the UV editing box and then go to edit, select all, then Tools and click flip vertically and move the UV into the blue box again.

Image

Step 4 (3dsmax ONLY!)

Then in 3ds max to to file then export it as a .3ds somewhere on your PC.

Step 5

Now in milkshape import this Autodesk .3ds and make sure it is in the right place by importing the original .obj you are about to replace.

Step 6

Then in milkshape export as .obj after deleting the original if it was used in the last step and then find the folder you exported at the start and don't overwrite the original you must delete it first so it keeps he same name but doesn't overwrite then click save as that name.

Image

Step 7

Then you must inject this folder with entity and name it whatever you want.

Then you must inject you custom texture if one is used along with your custom bump with dark matter after internalizing.

Step 8

Then fix the shaders in the one your model needs which in this case is the smg metal and make your model be used in the hlmt of the gun and the weapon tag.

Step 9

And to fix the shaders you must open the shaders used for the weapon in insolence and make it look like this below, By changing the selected values to 0

Image
Image

In the first pic just enter the ifp in devmode with the new shad.ifp
In the second pic go to Unknown 2 then click shader properties. #only do the first chunk non others.
In the third pic just click all dependencies.
and in the forth go to unknown 2 then dependencies and change them both to "shaders\shader_templates\opaque\tex_bump"

Thanks for reading I'm hoping your models will work well in halo if not you may have to wait for the next version of entity.

Special Thanks goes o everyone who pest-erred me to make this tut! (you know who you are :D)

The Amazing pokecancer for the app of the century
and the creators of all the apps above and thanks again for reading, if you have any questions go through the tutorial again with a more simple model and if it is horrible null the lightmaps and if it it still screwed speak to me.
My aim is decownsyou.

Posted: Sun Aug 13, 2006 7:39 am
by T1xAnton
cool :P

Posted: Sun Aug 13, 2006 7:42 am
by surrounded001
Really cool. 10/10 Great job and keep up the great work.

Posted: Sun Aug 13, 2006 7:42 am
by JesseCuster
hehe yo dec....what u think...is there a change for me to did it now? :wink:

Looks good..and thanks again for ur time :wink:

Posted: Sun Aug 13, 2006 7:45 am
by gamefreak249
Awesome :)

Posted: Sun Aug 13, 2006 7:47 am
by neodos
Nice! but i have a prob extracting models :(

Posted: Sun Aug 13, 2006 7:55 am
by BlueRedFire
Very cool. But before they move it, you should make sure its spelled Models. Anyways, good job. :wink:

Posted: Sun Aug 13, 2006 8:04 am
by RA1N THE ELITE
dec should get an emblem for this.

Posted: Sun Aug 13, 2006 8:52 am
by StalkingGrunt911
RA1N THE ELITE wrote:dec should get an emblem for this.
That's up to the people that give out emblems but this is a very good tutorial and if you haven't noticed dec you spelled models wrong.

Posted: Sun Aug 13, 2006 9:25 am
by dec1234
I have perfect spelling in nearly the whole tutorial and i checked like 4times and how could i miss the title i don't know lol.

thanks for pointing this out and i hope this works for people. also i know i should have posted this in the tutorials section but i think it is a bit more important at this stage in modding. :) :P

Posted: Sun Aug 13, 2006 9:28 am
by GametagAeonFlux
Awesome tutorial. :D

Good TuT ( i have a request )

Posted: Sun Aug 13, 2006 9:39 am
by vX_DIESEL_Xv
Very nice tut i have a request to ask from u though i really like to make new model for h2 like my new one pictured below but i cant get the hang of uv mapping and that would make my models look 100 times better and people on the forums say u are extremely good at that so i was wondering if u could come with a good detailed tut about everthing involved with uv mapping

Posted: Sun Aug 13, 2006 9:49 am
by BlueRedFire
dec1234 wrote:I have perfect spelling in nearly the whole tutorial and i checked like four times and how could i miss the title i don't know lol.
Glad I could help, but one more thing. You spelled Modeling wrong.

Posted: Sun Aug 13, 2006 9:50 am
by dec1234

Posted: Sun Aug 13, 2006 9:54 am
by smacktalker
what nitwits are like still jabbering about the spelling.. so what???? :evil:
jus cut the complaining and start learning from this. omg you spelled modddeling wrong, omg omg.

Posted: Sun Aug 13, 2006 10:51 am
by MrBalll
Nice tutorial dec123, should help a lot of people out.

Posted: Sun Aug 13, 2006 10:52 am
by Redspike
this answerd a few questions for me. thanx !

Posted: Sun Aug 13, 2006 12:57 pm
by Geo
Looks good, i'm yet to try it but i'd imagine it works well.

Posted: Sun Aug 13, 2006 1:37 pm
by Catalyst_BSX
Isn't this in the wrong forum? o.o

Nice tut though.

Posted: Sun Aug 13, 2006 5:46 pm
by Shadow LAG
Lol I could have posted on this when it first started but I did not realise it was in downloads. I ment to ask how do you flip the UVs because I got it unwraped now I don't know where in 3ds I can flip it. I just got 3ds and I'm a n00b to it so if anyone can help thanks.