How to inject custom models using Entity.
Things needed...
1) Entity
2) A modeling program (Supporting .obj's)
Note: To extract/Inject meshes you have to click on the polus sign, and the menu will pop up.
This is a simple tutorial so I don't think it needs pictures, if it does, PM me.
1) Open a map in Entity and go to a FP weapon's model. (Because they only have 1 model or LOD)
2) Extract it's meshes as a .obj somewhere where you'll remember it.
3) Make your model, and extract/save it as a .obj, but overwrite the model that you extracted from your map.
4) In Entity, in your map, go to the mode you extracted, and click inject and find your folder where you originally extracted it into, and hit ok.
5) Make your tag's name... I normally do what it says exxcept instead of new, i keep a name I'd remember.
Thats it, but you still need to reference it to whatever you want it to replace. Remember if it's an FP model, go to the actual weapon and replace "Model(0)" and "Model(1)." If it's Third
perosn swap the mode in the HLMT. And that's all!
Also, sometimes you have to inject the model into a higher poly count weapon, otherwise the game freezes. For example, sometimes if you inject a big thing into a magnum, it freezes. The best idea would be to add something like a Gondola which is huge, and use that. This is because it is one of the biggest models in the game, and I think that the number of Vertices and faces has to be the same or smaller.
Note:This hasn't been tested in Halo 1, but I think it will work.