[Halo 2] Removing Green Glow from Gondola (UPDATED)
Posted: Tue Aug 01, 2006 1:36 pm
To remove that green glow form the Gondola (and any other object that might have it) when you spawn it on a multiplayer map, all you have to do is simply swap it's shaders (no need to null out the lightmap!)! Below is how to do it.
1-(make sure you have the Gondola already in the Halo 2 map you're editing) Open the Halo 2 map you're modding in Entity or your favorite Halo 2 map editing app.
2--Go to the mode tag, open it, then find scenarios\objects\solo\deltatemple\gondola\gondola\gondola and click on it.
3---Next, just swap it's shader tags to something else that would look good (to do this in Entity, you'd have to look over to the right where it shows all the reflexives, then Right-Click, then click Display>Indents, then just Right-Click on the shad tags and click Swap and swap them for something else. To do this in DotHalo, you would just go over to the Dependencies window and swap it there). It's pretty stright forward.
1-(make sure you have the Gondola already in the Halo 2 map you're editing) Open the Halo 2 map you're modding in Entity or your favorite Halo 2 map editing app.
2--Go to the mode tag, open it, then find scenarios\objects\solo\deltatemple\gondola\gondola\gondola and click on it.
3---Next, just swap it's shader tags to something else that would look good (to do this in Entity, you'd have to look over to the right where it shows all the reflexives, then Right-Click, then click Display>Indents, then just Right-Click on the shad tags and click Swap and swap them for something else. To do this in DotHalo, you would just go over to the Dependencies window and swap it there). It's pretty stright forward.