Now, open up your map in entity.
Navigate to the <scnr> tag and open the only option.
Click on "Objective Locations [0]" and then right click and select "clone chunk"
This should open up a new window. Navigate to the reflexive "Objective locations" again, and click the "+" sign.
Scroll down to the last chunk and click on it.
Change the "amount of chunks:" to the amount of chunks you want added.
(If you want 3 teleporters add 6 chunks, 4 teles, add 8 chunks, and so forth. You need an entrance and exit for each teleporter)
Click "clone"
Now click "Add Meta To Map" and wait for the "done" message to appear.
Close entity and your map and open it in Insolence.
Navigate to the <scnr> tag again and double-click the only option.
In the list on the left, scroll down to "objective locations" and double-click it.
There will be a box with a "0" in it and an arrow on the right. Click the arrow and scroll all the way to the bottom the last ____ numbers are your added chunks (depending on how many you added)
Now, select the first chunk you added and change these values.
Position x: 0
Position y: 0
Position z: 0
(this isnt really needed, it just makes finding teles eaiser later.)
Type: teleporter entrance
Team: blue/offense
Bind: anthing greater than 30.
now, select the next teleporter and make all values the same except the Type will now be exit.
Repeat for each set of teleporters, adding 1 number to the bind for each set.
Now, close insolence and open you map in entity.
Click the <sbsp> tag and click the only option.
Now in the big plus icon at the top right, click "view bsp"
In the BSP viewer select "objective locations" to view the new teleporters.
If you changed the x,y,and z values in insolence, they will be right next to you.
Click the teleporter that you want to move, and move it with the arrows and "page up" and page down" buttons
move your camera with the wasd keys and right click to rotate.
File>save your changes

DONE!
(made by Jubakuba)