Halo 2 Xbox: Intermediate*4 Awesome Tutorials*-Skayter

Tutorials for the Xbox version of Halo 2.
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Skayter
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Halo 2 Xbox: Intermediate*4 Awesome Tutorials*-Skayter

Post by Skayter »

Hey guys Ive been Working on these tuts for a few Days It Includes
1.Add a Starting Weapon to a lifeless Bipd(With New Plugin)
2.Easy Skinning Tutorial (Very Different)
3.Add a 2nd projectile To any weapon
4.Allow Any Bipd to hold any weapon
5.A value List For Jmad Editing

All of the Tuts have pics! Lets Start with Credits
Soldier of light For figuring the Jmad Ifp and allow them to be editable
Hawaiian Modder For Figuring out the Ofsett Of the Starting weapon
And Me For everything Else Including Value list.
Turk For Helping With Jmad Stuff!

This is also a tutorial request/Help topic.

Lets start with the Starting Weapon Tutorial.

Add a Weapon To a lifeless bipd tag...

So you saw some amazing pictures... There were millions of bipds with Weapons! FTW!
well here I am going to teach you.

First off Download my Plugin

Step2:Place the Extracted plugin in the Folder of "Glitchy Guardians Chunk adder"

Step3:Open your map up you wish to add a starting weapon to a bipd.

Step4:Once its done loading change the Template to Bipd

Step5:Then after that Change the other Box to Starting Weapon.

Image

Step6:Click all done here. After that an expansion should occur in the app.

Step7:Select the bipd you want to add the Weapon to In this case I am doing A Grunt.

Step8:Now there are two ways to add the reflexive
A:Before hand add the Hunter Bipd tag to your map with insolence.(I Recommed this way)
A1:Now on the top of The app you will see something that says use currewnt reflexe.
Change that to other Then select the Hunter. Then add the Chunk to the Bipd!

Image

B: This way will save about 2mb in your map, What you need to do is at the bottom it says open map
Open oldmombasa.map Then select the Hunter, Then add the Chunk!

Step9:Now in Insolence open up your newly created map It will have an extra .map on the end.Then go into the BIPD tag select the bipd you added the chunk to you will see a new dependency labeled Weap Change that to watever weapon!

Image

Then Sign your Map and FTP!

Results:Image

Post Any Questions or Help Here!

Tutorial:2 Easy Skinning!

So you want to skin your map to a uniquw look. Wait a minute i just Downloaded Photoshop
And I have no textures whatsoever! Well In this tut i will teach you how to Skin your map in 5-10 minutes!
It will look proffesional and the bitmaps will always fit.

First off Open up Dothalo. Think of a Skin that will fit your theme... In this Tutorial
I will be using my Upcoming mod as a replica. It is for Burial mounds and i have a Swampy Grass kind of look.

In Dothalo Open up a SP map that has the Theme or Textures you are looking for.
And Scroll Down to the Senery Bitmaps.

Image

Then Look for Some key bitmaps. Once youve found a few like Ground.dds or Rock Texture
Go through and Extract them to Whichever Folder you want.(Do not Worry if the pictures look odd in Dothalo)

Now open up Photoshop And open all of the bitmaps you extracted you Should have at least 5-7
Look through them a see which one Fits your Theme the best.

Now open up your map in Dothalo Go through the Bitmaps and stop at the scenery ones.
Look for the essantial Ones for instance the Texture of the ground For Burial mounds Is Detail_Sand
Now go through and extract those Vital Bitmaps. You Should Exttract at least 3-5

Now say the Texture for Burial mounds is way Smaller or Bigger than your SP texture!
Well In Find the size of the Burial mounds texture by Clicking Image And resize. Say it is 256x256

Image


So resize the SP texture to 256x256. Dragn Drop it over onto the Burial mounds Texture and lay it out.

Image

Now Back in Dothalo look at the Sands DXT form Its either DXT1 or DXT5 Then Say its DXT5 You save your New texture
In photosshop to DXT5.

Now Back in Dothalo Click Inject and Inject your New Bitmap and there ya go!

There Should be no Excuse For No Skinning now!

Results:
Image

Tutorial:3 Add a 2nd Projectile To any weapon

So you saw this awesome mod Where the Sniper Shot 2 different Projectiles! WHOA!
Well here it is...
First open up your Chunk adder And Your Map like this.

Image

Then Click all done here

Then Replicate this

Image

Then Click Add to map

After that reopen the map in the Chunk adder And follow the same Steps.

Now that you added your Chunks you Should have a new map called watevayamap.map.map.map
Open this in ADI and Go to the Weap tag and then the Sniper Rifle. And then go into the Tag editer
Now scroll down a little bit you will see Firing Type then the Number 0
Change that to one Then under Button used Either Click B or L I will choose L

Now Open your Map in Insolence navagate to the Weap tag then Sniper. Click on Triggers.
Then Click on Visible Dependencies. Like So then you will see thte Chunk number 0 Scroll down to 1
That is your Second Projectile Change it to what you want to Shoot out of L I changed mine to Banshhe bomb

Image

Now Under Visable Values You can Change how It Shoots and its Starting Ammunition. I will leave mine the same but you can edit it

Now sign your map and ftp!



Tutorial:4 Make any Weapon Holdable for any Bipd.

So you have just transfered the Marine Bipd or HLMT Now your saying well there goes ctf, oddball, and all of those
Well you think wrong! With this Simple Tut I will Show you how the Marine can hold Any weapon!
First off open your map in Darkmatter. Then Follow this picture... Go to the Flag tag under weap Then view the Strings

Image

Now Change the strings name to this...

Image

Next open your map in IMS(Insolence Map Studio) And Go to the flag tag again.

And Change 0)Undefined To 3.)Plasma Pistol Like this

Image

Now Sing and FTP your Map!!

Results:Image

Thats all For now! Remember to Request Tutorials and I will get to it! Plese credit me and hawaiin Modder if you use the Plugin and Credit me at least for help on any of these Topics if you even did learn Something From it! Leave Feedback!!

EDIT:Forgot the JMAD value List

Mc
Lay down-8
Roll-3

Grunt
Asleep-0
Look-5
Dive Right-56
Dive Front-54
Throw Grenade-96

Hunter
Taunt-34
Posing-28

Bugger
Up/Down-74

Brute
Berserk-2
Melee-13
Melee tackle-19
Cheer-104
Taunt-134
Brace-98

Jakal
Dive-60
Warn-93
Posing-82

Elite
Lay Down-13

Here Is Some Random Thing I did When I combined Tutorial 4 and 1
Image
Attachments
plugin.rar
Plugin
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Last edited by Skayter on Fri May 19, 2006 5:23 am, edited 6 times in total.
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P8ntballer24




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Post by P8ntballer24 »

Using GG's chunk adder the map becomes improper though...
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Post by The Flying Dutchmen »

P8ntballer24 wrote:Using GG's chunk adder the map becomes improper though...
yes you could use a tut on how to do it in hex :P
i'm not a fan of hex, but i think it wont be that hard.

for the tuts, they are quite usefull.. but they happen to be around on HM somewhere, so its not that usefull
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I don't think the dds files work in the ppf o matic
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Post by Hawaiian Modder »

Well if you guys think its helpfull, Ill post a tut for these so that you don't need to use gg's.

Edit: In the credits you spelt hawaiian hawiaain
Last edited by Hawaiian Modder on Sun May 14, 2006 9:32 am, edited 1 time in total.
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Post by xbox7887 »

I hope there are no G's involved :P
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Post by P8ntballer24 »

Yeh you can add chunks mannuly with H2X by making a new tag in it's not too hard at really... Just use Tycko's tut to do it.. Iv'e done it 100 times already just gotta get use to it... Also it's not all hex too just some..
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Post by turk645 »

what about me, i could have sworn i helped out somewhere.
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Post by Skayter »

for the tuts, they are quite usefull.. but they happen to be around on HM somewhere, so its not that usefull
Well Actually I havent Seen Tutorial 1 and 2 On the web... And a few people have been asking for a more Specific Tutorials for 3 and 4....

Turk you have been added to Creds... Also The Value list is now up for those Jmad mods!
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Re: Tutorial Package *4 Awesome Tutorials*-Skayter

Post by Dojorkan »

Yeah I noticed the weap tags in the BIPD tag made a default weapon. I didnt know you could do this though!

Hope we can make hem start in vehicles too.

Whoa, those ODSTs are actuallly holding the thing coreectly, it doesnt look like there are using the plasma pistol animation!

Skayter wrote: Now Sing and FTP your Map!!
But I dont want to sing...
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Post by Trigger_six »

use Entity for the chunk adding :wink:
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Post by Monkey Terd »

Trigger_6 wrote:use Entity for the chunk adding :wink:
Entity won't duplicate those kind of chunks.

Also, Wrong forum.....


Tutorial Submissions


EDIT: In the 14th pic, are you Actually using IMS? It's like, uber Alpha-Beta incomplete.
Last edited by Monkey Terd on Sun May 14, 2006 1:06 pm, edited 1 time in total.
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Post by Trigger_six »

Well it does have a download :roll:
(so you dont misunderstand me, i said that because atleast they did something right) :wink:
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Post by Bloodglitch »

These images need to be replaced :?
Image :shock: W00T!
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Post by patchesreusch »

Bloodglitch wrote:These images need to be replaced :?
Bump ^^
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Post by DemonicSandwich »

Bloodglitch does have a point. :idea:
but you should've ask the tut creator. :wink:
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by zac246 »

pics are down
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Post by supercoolguy117 »

nani?
you forgot the pics.
dang it!!!
you may want to re-upload them...
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Post by DemonicSandwich »

He didn't forget the pics, somewhere between a year ago and now the pics became unavailable. They used to be uploaded to photobucket.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by supercoolguy117 »

i didnt mean it litterally, i ment they dont work.
so this tut is entirely useless, half the stuff you need is in the pictures apperently.
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