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[Tutorial] Fix Collision on Machs & Scenery!
Posted: Fri Apr 21, 2006 6:41 pm
by T1xAnton

well i havent seen a tutorial on this (havent really bothered looking) so i decided to write one. Here is what I have come up with.
I am making a video soon for the people who doesnt understand this.
*edit*As pigfarker pointed out this only gives collision to machs that already have a phmo,jmad,coll, and mode dependencies already in them.*edit*
Just in case attachments didnt work here is a link to download:
http://www.x-tremeupload.com/download.p ... c04b1cdc77
Posted: Fri Apr 21, 2006 6:46 pm
by Capta1n_Insan1ty
wow i waas just trying to find a way to get collision on this machine i was messing with today. Good job im about to try this out now
Posted: Fri Apr 21, 2006 6:48 pm
by T1xAnton
Yeah your the reason i posted this

Posted: Fri Apr 21, 2006 6:54 pm
by Skayter
Um... couldnt you just spawn it through the mach pallete...
Posted: Fri Apr 21, 2006 6:56 pm
by T1xAnton
i dont think it would have collision then either.
Posted: Fri Apr 21, 2006 6:57 pm
by mm-IRONMAN
Not all machines have the machine pallet.
Nice tutorial! Who taught you? J/K
Posted: Fri Apr 21, 2006 6:58 pm
by Skayter
mm-IRONMAN wrote:Not all machines have the machine pallet.
Nice tutorial! Who taught you? J/K
WTF the machine pallete is in the scrn tag...
Posted: Fri Apr 21, 2006 7:00 pm
by T1xAnton
^^...lol
Posted: Fri Apr 21, 2006 8:01 pm
by mm-IRONMAN
Skayter wrote:mm-IRONMAN wrote:Not all machines have the machine pallet.
Nice tutorial! Who taught you? J/K
WTF the machine pallete is in the scrn tag...
Not all maps support it though.
Open up Lockout and the machine pallet in Insolence is unclickable.
Posted: Fri Apr 21, 2006 8:03 pm
by Pyroman
Thats because Lockout doesn't have machines.
Posted: Fri Apr 21, 2006 8:05 pm
by mm-IRONMAN
My point exactly, I was trying to explain it to the one guy
Posted: Fri Apr 21, 2006 8:39 pm
by WastingBody
You can still enable the reflexive.
Posted: Fri Apr 21, 2006 9:03 pm
by Zigen
not sure why you used walkway as an ex.....it has coll and phmo
ss_elevator wouldve been a good ex.
Posted: Fri Apr 21, 2006 9:15 pm
by mm-IRONMAN
ss_elevator has a coll and phmo too...
Posted: Fri Apr 21, 2006 11:32 pm
by ~FallenOne~
i got a question, couldnt u just technically export the obj file for that machs model and load it in any collision modding tool and create an identicle collision for the mode?
Posted: Sat Apr 22, 2006 12:59 am
by Doom
~FallenOne~ wrote:i got a question, couldnt u just technically export the obj file for that machs model and load it in any collision modding tool and create an identicle collision for the mode?
There is no collison tool
-Doom
Posted: Sat Apr 22, 2006 3:03 am
by The Flying Dutchmen
link dead

Posted: Sat Apr 22, 2006 4:22 am
by PigFarker
And, if there isnt any coll and phmo at all, it wouldnt be possible to give it collision. I think this tut is just to show how to get colllision working if the mach has a coll and phmo but isnt working properly.
Posted: Sat Apr 22, 2006 5:36 am
by BOSSMAN
link dead

NOOON!

Posted: Sat Apr 22, 2006 5:47 am
by harris6191
Wait, so does this mean the boss platform can get collision now? DIBS!
EDIT: Fix the link, it says http:// not found. Unless my computer sucks(which it does).
Edit #2: Good tutorial, although I am just going to wait for the video (I am lazy).