[tut] chainsaw model from stubbs the zombie

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[tut] chainsaw model from stubbs the zombie

Post by xenowisp »

i put a model of the chainsaw out of a stubbs the zombie map in dothalo. for those of you that don't know stubbs the zombie is a game based on the halo1 engine. it's .map files open and are editable in dothalo, most of the plugins work too :twisted:

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i was going to post a serenity of it but i thought some people might bltch about the legal issues. so i wrote a tut on what i did to extract and inject a model from a stubbs the zombie map into halo 2
  • to extract a model from a stubbs the zombie you need
    - darkmatter 1.0b3
    - hmt
    - milkshape
    - dothalo
    - insolence

    1)EXTRACTING THE MODEL
    a) pull a stubbs the zombie map from your xbox( i used farmhouse)
    b) open the map in dothalo
    - it will ask you if you want to decompress the map choose yes
    c) without closing dothalo, open the map in hmt
    - go to the model you want to extract(i picked the chainsaw)
    - i chose solid and extract all
    - it should give you files with no file extension
    - add .obj to the end of the names of all the files

    2) PREPARING THE MODEL
    a) open milkshape
    b) import all of the obj you extracted over each other
    c) go to groups and select all the groups until the whole model is red in the viewer
    d) hit the regroup button and it should merge them all into one obj
    e) make sure the model is aligned to the grid proper
    - the model should appear in the lower left window upside down, with the end pointing to the right, and the part you want to hold should start right in the center of the grid
    - if it is not aligned like this, then click the model tab and select rotate and you can rotate and align it properly by clicking and dragging on the model viewers
    - move it too if necessary
    f) now export as an obj

    3) INJECTING THE MODEL
    a) get an unmodded halo2 map (i used midship)
    b) open the map and extract the models you want to replace (i used the ball and fp ball)
    c) now replace all of the obj files in each folder with the obj file you created with milkshape
    - MAKE SURE YOU RENAME THEM ALL THE SAME AS THE ORIGIONAL
    - ex. - fp_ball.standard.standard[0][0][0]
    d) now import the models with darkmatter and save each meta in a SEPERATE NEW FOLDER
    e) add them to map with darkmatter then close it

    4) RENAMING AND REFERENCING
    a) open the map in insolence
    - go to the model tag and look for the models you injected
    - there should be two with the same name
    - rename the one on the BOTTOM to something else
    - ex. weapons\ball\ball --> weapons\ball\chainsaw
    - close the map
    b) open the map in your favorite halo 2 editor
    - if you are adding a fp model to a weapon go to its weap tag
    - change the dependencies of the fp models to the new model
    - if you are adding a 3rd person model then change the model dependency to the new model
    - resign the map and check it out
this might not be the best way to do this but it works. if you have problems with the inection process look at the darkmatter tut for more help.

if someone has some corrections or something to add, put it on this thread and i'll edit the tut
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5C077




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Post by 5C077 »

NIce I like it but stubs the zombie ???? never herd of it.
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Post by slayer410 »

Maybe you could put AI from Stubbs the Zombie into Halo 2. :twisted:
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Post by DoorM4n »

excellent find xenowisp, ur creativity is amazing
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Post by xenowisp »

slayer410 wrote:Maybe you could put AI from Stubbs the Zombie into Halo 2. :twisted:
yeah, i'll get right on that

lol
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Post by G.I.R. »

ZOMFG! Good Job, Xeno. AI would be lovely :P
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Post by xenowisp »

G.I.R. wrote:ZOMFG! Good Job, Xeno. AI would be lovely :P
dude i was joking.....
no one can inject ai from halo2 into itself, so to inject it from another game seems very unlikely
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Post by greennc »

looks fun dude good job :o
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Post by G.I.R. »

xenowisp wrote:
G.I.R. wrote:ZOMFG! Good Job, Xeno. AI would be lovely :P
dude i was joking.....
no one can inject ai from halo2 into itself, so to inject it from another game seems very unlikely
Maybe I was kidding too -_-
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Post by l ppf l master c »

dude a chainsaw on halo 2... awesome. i just looked at it on google and it aint cheap...
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Post by shade45 »

haha nice
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Post by twolvesfan624 »

[offtopic] Is that game any good? [/offtopic]

nice model
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Post by ScottyGEE »

wouldnt that be counted as copyrighted?
but still its pretty funny how it works...i knew it was based of halo1 engine...but didnt thinkit would still use exact same style
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Post by kibito87 »

ScottyGEE wrote:wouldnt that be counted as copyrighted?
but still its pretty funny how it works...i knew it was based of halo1 engine...but didnt thinkit would still use exact same style
Wouldnt halo 2 itself along with all the files it contains be technically copyrighted. lol that's why he just wrote the tutorial. Tho stubbs is a cool game and this is good model injection thinking.
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Post by ScottyGEE »

edit: hehe i musta missed that bit in the intial post about "someppl are gonna bithch about legal issues" :D
its good yet bad...its an actual good looking model (not a jutterey homemade one) but meh u cant release anything with it...and its evil if u do and dont say...
Last edited by ScottyGEE on Sat Dec 17, 2005 1:19 am, edited 1 time in total.
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Post by xbox7887 »

Wow you ripped a model from another game...congratulations :roll:
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Post by shade45 »

has anyone tried transfering tags from a stubs the zombie map to a halo2 map with insolence?
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Post by wr0ng3 off5et »

halo 1 maps won't work in insolince since its based of halo 1 engine wouldn't be compatible. :(
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Post by dec1234 »

glad i saw this yesterday! this is amazing. i may go on modding stubbs. :D
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Post by NYTrigga101 »

5C077 wrote:NIce I like it but stubs the zombie ???? never herd of it.
stubbs the zombie is another game made by bungie, where you play as a zombie and kill ppl, i wanted this game but i cant seem to find it...
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