[Tut]Scarab into MP

Tutorials for the Xbox version of Halo 2.

Make more...

TUTS!
19
63%
1337 Mods !
11
37%
 
Total votes: 30

Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

[Tut]Scarab into MP

Post by Zigen »

ok boys and girls sit up and download the tutorial. It shows you step by step how to import a scarab into mp and place it. Sure its a bit messy cause I wrote it in 10 minutes to help you guys but DWI. It acts as scenery but is not literally scenery. Anyways download!
Attachments
RFR patches.rar
(3.46 KiB) Downloaded 201 times
Importing Scarab into MP.rar
(840 Bytes) Downloaded 488 times
Last edited by Zigen on Fri Dec 30, 2005 3:49 pm, edited 1 time in total.
User avatar
kornkidcrazy




Recreator Miner Connoisseur Foundry

Posts: 1032
Joined: Sun Aug 21, 2005 10:48 am
Location: In My Cave!!! Team: Halo GAMA
Contact:

Post by kornkidcrazy »

can the scarab move, like walk aroud like it does in sp?
Image
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

nope, it doesnt move either, it is a stationary scarab that is used as scenery which has collision just like the trees in the zanzi mod
The maximum signature size is 500x120px at 75kb.
User avatar
kornkidcrazy




Recreator Miner Connoisseur Foundry

Posts: 1032
Joined: Sun Aug 21, 2005 10:48 am
Location: In My Cave!!! Team: Halo GAMA
Contact:

Post by kornkidcrazy »

is there a way to make it walk
Image
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Chances are, no. Because it is most likely scripted with AI, which hasnt been put into multiplayer yet.
northy




Artisan

Posts: 177
Joined: Fri Dec 31, 2004 2:36 am
Location: Australia
Contact:

Post by northy »

Correct Tural, without AI to tell the scarab where to walk its nothing more than scenery and AI in MP has not been done at this point in time
Northy179
Retired Modder (ex Team DeFiance, Team Arbitration, Re-Animators inc)
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

theres no "encrypted mods" in that poll...

and theres like a tut for adding coll for models like two posts up...
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

ScottyGEE wrote:theres no "encrypted mods" in that poll...

and theres like a tut for adding coll for models like two posts up...
no basically in this one u dont have to worry about coll or w/e the scarab is already a mach with coll. Its just that I released this in a wrong time right after the tree thing.
Attachments
newest signature.png
newest signature.png (107.66 KiB) Viewed 1921 times
Last edited by Zigen on Thu Feb 16, 2006 8:21 pm, edited 1 time in total.
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

One day we will figure AI and the world will blow up before the first mod comes out with it .. :cry:
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
User avatar
uralllame




Wordewatician 250

Posts: 432
Joined: Tue Apr 26, 2005 8:02 am
Location: England

Post by uralllame »

Let us place bets on the first person to put AI in MP, my money is on TSF.

Triple abbreviation Image
Image
Those who can't play, mod.
And those who can't mod, mod PC.
xplosivteam





Posts: 67
Joined: Tue Feb 15, 2005 6:55 am

Post by xplosivteam »

P8ntballer24 wrote:One day we will figure AI and the world will blow up before the first mod comes out with it .. :cry:
oh well you'll get over it
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

uralllame wrote:Let us place bets on the first person to put AI in MP, my money is on TSF.

Triple abbreviation Image
they have already gotten it in man.... :roll:
The maximum signature size is 500x120px at 75kb.
casuela





Posts: 406
Joined: Mon Jun 27, 2005 3:01 am
Location: in my own state of mind
Contact:

Post by casuela »

DoorM4n wrote: they have already gotten it in man.... :roll:
Where?
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

casuela wrote:
DoorM4n wrote: they have already gotten it in man.... :roll:
Where?
no where. They have . BUT we never said they reacted
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

Infection4389 wrote:
casuela wrote:
DoorM4n wrote: they have already gotten it in man.... :roll:
Where?
no where. They have . BUT we never said they reacted

they have........... but dont expect a release
The maximum signature size is 500x120px at 75kb.
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

DoorM4n wrote:
Infection4389 wrote:
casuela wrote:
DoorM4n wrote: they have already gotten it in man.... :roll:
Where?
no where. They have . BUT we never said they reacted

they have........... but dont expect a release
wait ... what? That makes no sense. Nobody is going to beleive anybody when they say 'yea, I put AI in' without at least pics... but that could be hoaxed easily so the actual mod would be great.
Image
User avatar
uralllame




Wordewatician 250

Posts: 432
Joined: Tue Apr 26, 2005 8:02 am
Location: England

Post by uralllame »

Yes, i had a mod with flying nuns that gave you burgers on demand, but i dont intend on releasing it. In fact, Ill just format my hard drive

-0wn0rxe0d0er0xerer roflz *stretches in snug manner*
Image
Those who can't play, mod.
And those who can't mod, mod PC.
User avatar
CabooseJr




Bloodhound Connoisseur Blacksmith Grunge
Mad Hatter

Posts: 4592
Joined: Wed May 11, 2005 8:09 am
Location: Valve knows a lot about my cookies.
Contact:

Post by CabooseJr »

how would you make it so you could save the scarab where it is and save the map so the scarab spawns there everytime when the map loads?
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

MasterChief2829 wrote:
DoorM4n wrote:
Infection4389 wrote:
casuela wrote:
DoorM4n wrote: they have already gotten it in man.... :roll:
Where?
no where. They have . BUT we never said they reacted

they have........... but dont expect a release
wait ... what? That makes no sense. Nobody is going to beleive anybody when they say 'yea, I put AI in' without at least pics... but that could be hoaxed easily so the actual mod would be great.
I know its possible it just involves a shitload of hexing
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

MasterChief2829 wrote:
DoorM4n wrote:
Infection4389 wrote:
casuela wrote:
DoorM4n wrote: they have already gotten it in man.... :roll:
Where?
no where. They have . BUT we never said they reacted

they have........... but dont expect a release
wait ... what? That makes no sense. Nobody is going to beleive anybody when they say 'yea, I put AI in' without at least pics... but that could be hoaxed easily so the actual mod would be great.
maybe so people cant say they release it for credit and not for pure coolness
The maximum signature size is 500x120px at 75kb.
Post Reply