(mod/Tut] Trees with collision and tut (TeamDefiance)
(mod/Tut] Trees with collision and tut (TeamDefiance)
This mod is basically a mod I've been working on for a while that just hasnt got anywhere. Im getting really tired of it and I thought ide just realease it how it is and through in a tut explaining how I did it.
Zanzibar
Filled with 50+ trees with collision
Brute Plasma spawns where Invisibility usually spawns
Pistol replaces needler
Sounds changed and wheel slowed down
Generator inside base removed
Blocs scattered for a more realistic feel in my opinion
Tank has 4 passanger seats it has in campaign.
In the Rar there is a Tut on how to spawn the trees. I know this isnt a full scale mod but It was making me mad and I thought I wouldnt hold it back any longer. Almost forgot to mention its 100% system link compatible.
Zanzibar
Filled with 50+ trees with collision
Brute Plasma spawns where Invisibility usually spawns
Pistol replaces needler
Sounds changed and wheel slowed down
Generator inside base removed
Blocs scattered for a more realistic feel in my opinion
Tank has 4 passanger seats it has in campaign.
In the Rar there is a Tut on how to spawn the trees. I know this isnt a full scale mod but It was making me mad and I thought I wouldnt hold it back any longer. Almost forgot to mention its 100% system link compatible.
- Attachments
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- Zanzibar-Trees.rar
- (1.91 KiB) Downloaded 640 times
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- treeswall.jpg (13.3 KiB) Viewed 5381 times
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- treesbase.jpg (12.79 KiB) Viewed 5380 times
Last edited by [Miles] on Thu Nov 03, 2005 11:36 pm, edited 1 time in total.
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dude if u dont understand how to do it or wat hes talking about then just shut the fuck up.GametagAeonFlux wrote:Are these CUSTOM models with CUSTOM collision models? Because I thought Zanzibar already had trees with collision models.
these are trees added normal added scenery only have collision to bullets but he made them have collision to everthing(except the top of the trees for some reason)
- GametagAeonFlux
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That's a perfectly reasonable way to react to what I said.
I did not flame him, I simply asked if they were custom, as in not from inside the game, I did not say he used ones from in the game, I was just confused as to what he did. In his original post he did not in any way, shape, or form say whether the model is custom or just plain scenery that was duplicated.
But back on topic...nice job on getting out the first one, lol, reminds me of good ole' log spawning fort mods....mmmmhm, won't be long before those...lol.
I did not flame him, I simply asked if they were custom, as in not from inside the game, I did not say he used ones from in the game, I was just confused as to what he did. In his original post he did not in any way, shape, or form say whether the model is custom or just plain scenery that was duplicated.
But back on topic...nice job on getting out the first one, lol, reminds me of good ole' log spawning fort mods....mmmmhm, won't be long before those...lol.
Last edited by GametagAeonFlux on Thu Nov 03, 2005 6:36 pm, edited 1 time in total.
Geeze high6, calm down O.o
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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- kornkidcrazy
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duplicating scenerny and placing them around the map is easy, you just have to duplicate the chunks in the scenario. the real challange is scenery from other maps to have perfect collision models. for some reason that is more diffacult then it should be.high6 wrote:these are trees added normal added scenery only have collision to bullets but he made them have collision to everthing(except the top of the trees for some reason)
btw, speaking of log mods, someone should make a block/platform like the ones they used in NMP. i believe its fairly easy since DM can edit collision models(plugin) and inject custom models.
- DoorM4n
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mrhyperpenguin wrote:duplicating scenerny and placing them around the map is easy, you just have to duplicate the chunks in the scenario. the real challange is scenery from other maps to have perfect collision models. for some reason that is more diffacult then it should be.high6 wrote:these are trees added normal added scenery only have collision to bullets but he made them have collision to everthing(except the top of the trees for some reason)
btw, speaking of log mods, someone should make a block/platform like the ones they used in NMP. i believe its fairly easy since DM can edit collision models(plugin) and inject custom models.
would you mind sharin that plugin with us man?
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- kornkidcrazy
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help
...nevermind...
Last edited by kornkidcrazy on Thu Nov 03, 2005 8:34 pm, edited 1 time in total.