Page 1 of 1

[TUT - Intermediate (includes everything)] ACTIVE SCENERY

Posted: Tue Oct 25, 2005 1:57 am
by Zenon
Here's a basic tut on active scenery i'll add pictures at a later date........

ACTIVE SCENERY
(AN INTEMEDIATE TUTORIAL)

A step by step guide to adding active scenery to a map.....

Programs Needed
1) INSOLENCE (by tf6 (Tjc2k4))
2) ADI (By The Swamp Fox)
3) H2x /Dark Matter (PokeCancer)
4) Coord Finder (Glitch Guardian)

Right to begin with you need to decide on the map you wish to add active scenery too
and make sure you have the correct *.mvf (Coord finder map) as this will be essential

I suggest a big open map such as coagulation, headlong, or Zanzibar as this gives you a lot of room to work with
(Although Zanzibar has a max Z cord of 10)



Right once you've decided your map you need to open insolence and open your chosen map

first things first you have to create an ITMC for the Scenery to spawn from so goto the ITMC tag and duplicate the
rocketlauncer ammo (example)

next we need to provide a projectile to attach the scenery to in this case a rocket is probably the best idea
goto the proj tag and duplicate the rocket (Objects/weapons/support_high/rocket)

now open a sp map you want to take your scenery from (e.g. Pelican)
Navigate to the hlmt tag and drag the hlmt of the scenery you want in this case a pelican

wait for it to do its stuff
now we can close insolence




Now open h2x / Darkmatter and goto the new itmc
click dependancies and switch the only dependancies from equip - rocket launcher ammo to proj - rocket2

now goto our new projectile and click dependancy
here's the fun part!

Change the hlmt - rocket to hlmt - pelican
cange rocket Detonation to the effect you want to have if you wish your scenery to crash (Satchel charge is a good one!)
now we can also change rocket_exhaust if you wish for your scenery to trail fire basically just play with these untill
you get something you like (try changing the dependancies of the effects you choose to make yours that little bit individual

Now you've got your scenery almost set up this next part is the hardest part

Goto the scnr tag and click dependancies
change the itmc of a frag grenade to your itmc - rocet_launcer_ammo2
now click the meta editor and navigate the tabs untill you find the collections tab
change the no. in the first drop down box untill you find the itmc in the drop down box below is yours (Can take a while is
usually around 20 - 22 ish)
right first thing you can change is the spawn time set it to anything you want i'd suggest roughly 10 - 12



Now open the coord finder and the map your usings mvf file
look around the map and select the location you want your scenery to spawn from and copy down the X and Y cordinates (to 2
decimal places is enough) and you can now close this program



now go back to h2x and cange the X and Y cordinates to the numbers you just took down and also change the Z cord accordingly
(How high it spawns)
click save changes



now open ADI (leaving h2x open)
open your map and navigate to your latest projectile
change the projectile speed to roughly 10 this means you can acutally see your scenery (not going to fast)
and close this program

Now go back to h2x and this is the trial and error part...
you have to play with the yaw (left and right) Pitch (whether its on it side or upside down) Roll (Pointing up or down)
this takes a while you basically enter a no. fix encryption test and change accoridingly

Then your done

you've just created a crashing pelican!
Now we can create identical mods with flying stuff....w000t
(also you don't need to add a hlmt if you just want say an airstrike)

('Also if you know how to use the chunk adder you can add more ITMC slots to the scnr therefore not having to overwrite any existing ones' - TYCKOMAN)


By

Zenon

PS
IF YOU NEED HELP TRY LOOKING AT END OF THE LINE IN AN EDITOR AND PLAY WITH IT

also if any program makers or plugin makers wish me to remove anything from my program pack thing pm' me and i'll gladly do so :wink:

Posted: Tue Oct 25, 2005 3:57 am
by Zigen
well Zenon this saves me alot of time. No need for me to make one now. :D

Posted: Tue Oct 25, 2005 4:09 am
by DoorM4n
awesome tut :wink:

hello

Posted: Tue Oct 25, 2005 4:26 am
by greennc
wow this worked so good i did it first time good job zenon

Posted: Tue Oct 25, 2005 7:32 am
by Lavix
This will answer the questions to many. :)

Posted: Tue Oct 25, 2005 8:33 am
by TheTyckoMan
thanks for writing that up zenon :wink:

Posted: Tue Oct 25, 2005 8:42 am
by xbox7887
More itmc slots will create a non sys-link compatable map so I suggest not doing that.

Posted: Tue Oct 25, 2005 8:45 am
by Zenon
Tycko's Idea lol :D diverting the blame! :wink:

thanks for the positive feedback, i'll make a better one at some point

I seem to be on a roll....hehehehe you should see my mod
(Exodus - click my sig!!! and check page 2)

shhh that wasn't a plug at all!!! :wink:

Thanks again i may right an effects tut at some point....hehehehe

Zenon

Posted: Tue Oct 25, 2005 12:38 pm
by TJ213
wow, Great tutorial Zenon.

b.t.w.:
xbox7887 wrote:More itmc slots will create a non sys-link compatable map so I suggest not doing that.
Does that mean Exodus won't be SLC?

Posted: Tue Oct 25, 2005 12:40 pm
by MasterChief2829
Zenon wrote:Thanks again i may right an effects tut at some point....hehehehe
If you do I will love you and worship you. :D

Posted: Tue Oct 25, 2005 12:51 pm
by Zenon
yeah Exodus is not SLC but it will be KICKASS!!!!!!!

:wink: Don't worry! i got some aces up my sleeve :D

Thanks this Tut will be on a podcast service soon enough run by TJ213

so thanks and props to him

Zenon

Posted: Tue Oct 25, 2005 12:53 pm
by GametagAeonFlux
Nice tut man!

Posted: Tue Oct 25, 2005 3:58 pm
by kornkidcrazy
for some reason when I try to save in the collections tab using the h2x thing, the plugin is messed up ,so it wont save. It says index 2 is out of range.

Posted: Tue Oct 25, 2005 4:18 pm
by casuela
kornkidcrazy wrote:for some reason when I try to save in the collections tab using the h2x thing, the plugin is messed up ,so it wont save. It says index 2 is out of range.
Same thing happened to me, so I just used Dark Matter.

Posted: Tue Oct 25, 2005 4:32 pm
by kornkidcrazy
casuela wrote:
kornkidcrazy wrote:for some reason when I try to save in the collections tab using the h2x thing, the plugin is messed up ,so it wont save. It says index 2 is out of range.
Same thing happened to me, so I just used Dark Matter.
Ohh....I can just do it with Darkmatter? That makes my life easier. I was trying to rewrite the plugin, but that f***ed it up even more lol.

Posted: Tue Oct 25, 2005 5:24 pm
by Arby77
I already knew how to do this before your end of the line mod but its still cool your telling people how to do it so others can do it.

Posted: Tue Oct 25, 2005 5:28 pm
by TheTyckoMan
casuela wrote:
kornkidcrazy wrote:for some reason when I try to save in the collections tab using the h2x thing, the plugin is messed up ,so it wont save. It says index 2 is out of range.
Same thing happened to me, so I just used Dark Matter.
I believe that's in the version that had a little error in it (duh!) it had a little code where it wasn't suppost to.....you can find it by putting an return (enter) anywhere in the plugin and seeing if it gives the same error, if it doesn't delete that enter and go down a ways and try it again (enter ends the plugin)

Posted: Tue Oct 25, 2005 6:00 pm
by kornkidcrazy
thetyckoman wrote:
casuela wrote:
kornkidcrazy wrote:for some reason when I try to save in the collections tab using the h2x thing, the plugin is messed up ,so it wont save. It says index 2 is out of range.
Same thing happened to me, so I just used Dark Matter.
I believe that's in the version that had a little error in it (duh!) it had a little code where it wasn't suppost to.....you can find it by putting an return (enter) anywhere in the plugin and seeing if it gives the same error, if it doesn't delete that enter and go down a ways and try it again (enter ends the plugin)
That doesn't make sense. Putting an return (enter), what does that mean?

Posted: Wed Oct 26, 2005 6:29 pm
by Tural
kornkidcrazy wrote:
thetyckoman wrote:
casuela wrote:
kornkidcrazy wrote:for some reason when I try to save in the collections tab using the h2x thing, the plugin is messed up ,so it wont save. It says index 2 is out of range.
Same thing happened to me, so I just used Dark Matter.
I believe that's in the version that had a little error in it (duh!) it had a little code where it wasn't suppost to.....you can find it by putting an return (enter) anywhere in the plugin and seeing if it gives the same error, if it doesn't delete that enter and go down a ways and try it again (enter ends the plugin)
That doesn't make sense. Putting an return (enter), what does that mean?
Its the medium sized key that makes a blank line...

Also, Im having a problem, the h2x plugins ive found (ive tried 3) dont have the coords for projectile, and when I try in Dark Matter I get an error upon trying to save changes.

Edit: Doh! I guess I should try the download. :oops: