.:: Tutorial: How to Apply Serenity Patches ::.
.:: Tutorial: How to Apply Serenity Patches ::.
Written by Infection4389
Since alot of people made mods with insolence and had to use Serenity to make the patches and not many people know how to exactly use them I decided to write a tutorial.
Programs You need
-----------------------
Serenity ( Latest Version)
SmartFTP or
FlashFXP
WinRAR
Step 1 : First off download a serenity patch.
Step 2 : UnZIP or UnRAR the file.
Step 3 : Find the .serenity file in the folder(s).
Step 4 : Once you've found it remember the location.
Step 5 : Open up serenity and click the apply tab.
Step 6 : Now click the first box with 3 periods and find the patch and open it.
Step 7 : Now for the source map click the box on the right side of it and search for the original map.(for the patch. ex.Coagulation)
Step 8 : For the output map search for the map that you want the patch to be applied too.
Step 9 : Click Generate Patch
Optional....Sometimes when the creators of a mod make a serenity patch they also include in there a mainmenu tab with an image and description.
To also add it to your mainmenu automatically. Click the setup tab in serenity and in locals search for the directory with the mainmenu.map of which you want a tab to be added to the mainmenu.map . You can also modify the image and description when applying a patch.
Hope this tut. helps some people .
Enjoy
Since alot of people made mods with insolence and had to use Serenity to make the patches and not many people know how to exactly use them I decided to write a tutorial.
Programs You need
-----------------------
Serenity ( Latest Version)
SmartFTP or
FlashFXP
WinRAR
Step 1 : First off download a serenity patch.
Step 2 : UnZIP or UnRAR the file.
Step 3 : Find the .serenity file in the folder(s).
Step 4 : Once you've found it remember the location.
Step 5 : Open up serenity and click the apply tab.
Step 6 : Now click the first box with 3 periods and find the patch and open it.
Step 7 : Now for the source map click the box on the right side of it and search for the original map.(for the patch. ex.Coagulation)
Step 8 : For the output map search for the map that you want the patch to be applied too.
Step 9 : Click Generate Patch
Optional....Sometimes when the creators of a mod make a serenity patch they also include in there a mainmenu tab with an image and description.
To also add it to your mainmenu automatically. Click the setup tab in serenity and in locals search for the directory with the mainmenu.map of which you want a tab to be added to the mainmenu.map . You can also modify the image and description when applying a patch.
Hope this tut. helps some people .
Enjoy
Last edited by Kirk on Thu Jun 22, 2006 12:45 pm, edited 1 time in total.
i have v.2.01 and i had it all right intell this step Step 9 : Click Generate Patch I have apply patch for mine thats what it ses. when i click that i get a mesage ses that this map does not match the original contenue on exit, when i click continue it gives me a errer masage and thats it. It just doesnt wont for me:( And all so can you guys have a TUT sticky in the fourn on how to apply worhog skins that you download? be cuase i have no adia and iv lookt all over the forms for it and i didnt find it:(
Please hlep me. Thanks.
Please hlep me. Thanks.
- Iron_Forge
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Actually, you have two options here...By default when you load the patch, it should auto-fill in these two fields for you...If you're patching say, lockout, and want the resulting modded map to also be lockout, no copy is needed, just select the same map for both...(This is basically how PPF works in regards to patching a map)...monkey14 wrote:so i dont really get it so do i put the original map for the source.? then for output put another copy of the source/orginal map from another directory? im not new to modding just new to serinity and insolence.
If you want a new map file created (useful for mods that have a mainmenu entry), then the output file should be set to what you want the new map file to be...No map is required here...So if you're calling it lockin.map, this file doesn't need to exist...It will be created...If it does exist, it will be erased, and then created...
As for "this map does not match the original", it means the patch was created using a different source map than the one you supplied...Either you or the creator are not using a clean original map file...If you click continue, it will still apply the mod, and resign the map...Though in this case, there is no guarentee the modded map will load...(Since you are essentially patching the wrong map)...
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- Iron_Forge
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Any map will work with Serenity, (up to, and including a BSP conversion)...The only restriction it has is that the map must be built 100% correctly...
This means:
No "holes", or data thats there, but not really part of anything...(Like, meta thats not part of a tag according to the index)...
Every tag in the original map, must exist in some form in the new map...And if tag A preceeded tag B in the original, it must continue to do so in the new map...This isn't a halo restriction (although I have seen it get angry about tag order), it's a Serenity restriction...If you're just adding tags though, this shouldn't be an issue...
All data must be in the correct order...Serenity pieces together the map bit by bit...That means bitmaps better be where bitmaps belong...Bitmaps don't belong after meta...
All padding at the EOF must be 0xCD...This padding is calculated by Serenity, not stored in the patch...This padding should be so that everything from the index offset onwards ends on a 2048 bound...
Now for the rant part...
There's little reason anyone shouldn't use Serenity...I think it's pretty straight forward, though I've heard otherwise several times...
Now that Serenity exists, the only reason to release a full map file is if you made that map file on your own without touching bungie resources...The only reason to release a PPF is because you broke your map, and it no longer works with Serenity, (and odds are you could fix it if you tried)...Nine times out of Ten that I see a "this didn't work with Serenity, so I made a PPF", followed by "so it's a PPF, they're allowed, it's not the full map"...A quick check show's that the original map is 32MB, and the PPF is 35MB or something rediculous...Now...The Serenity patch for these maps usually ends up being about 2MB, which is much closer to the actual change in size between the original and the new map...
First off, making people download a file just as large as the original, if not larger should be your first clue you're doing something wrong...
Second, if your PPF is as large as the original map, odds are it includes most of the original map, and you're doing something just as wrong as releasing the original map...If you drag a model over to a new map in Insolence, and create a PPF...That PPF will contain every texture, and meta for every tag in the map...Serenity would just include the new model...Which is bad too, but isn't it about time we started trying the lesser of two evils?..Considering Serenity patches are usually close to the size of the changes, and can be secured if you so choose, I'd say it's considerably less evil than PPF (which was never meant to handle Halo, and as such does so horribly)...
PPF v1 is actually better for Halo mods than PPF v3...They're developing away from our needs, not towards them...In my opinion we've used PPF long enough as a last resort...It's no longer the last resort, it's time people let it go...
This means:
No "holes", or data thats there, but not really part of anything...(Like, meta thats not part of a tag according to the index)...
Every tag in the original map, must exist in some form in the new map...And if tag A preceeded tag B in the original, it must continue to do so in the new map...This isn't a halo restriction (although I have seen it get angry about tag order), it's a Serenity restriction...If you're just adding tags though, this shouldn't be an issue...
All data must be in the correct order...Serenity pieces together the map bit by bit...That means bitmaps better be where bitmaps belong...Bitmaps don't belong after meta...
All padding at the EOF must be 0xCD...This padding is calculated by Serenity, not stored in the patch...This padding should be so that everything from the index offset onwards ends on a 2048 bound...
Now for the rant part...
There's little reason anyone shouldn't use Serenity...I think it's pretty straight forward, though I've heard otherwise several times...
Now that Serenity exists, the only reason to release a full map file is if you made that map file on your own without touching bungie resources...The only reason to release a PPF is because you broke your map, and it no longer works with Serenity, (and odds are you could fix it if you tried)...Nine times out of Ten that I see a "this didn't work with Serenity, so I made a PPF", followed by "so it's a PPF, they're allowed, it's not the full map"...A quick check show's that the original map is 32MB, and the PPF is 35MB or something rediculous...Now...The Serenity patch for these maps usually ends up being about 2MB, which is much closer to the actual change in size between the original and the new map...
First off, making people download a file just as large as the original, if not larger should be your first clue you're doing something wrong...
Second, if your PPF is as large as the original map, odds are it includes most of the original map, and you're doing something just as wrong as releasing the original map...If you drag a model over to a new map in Insolence, and create a PPF...That PPF will contain every texture, and meta for every tag in the map...Serenity would just include the new model...Which is bad too, but isn't it about time we started trying the lesser of two evils?..Considering Serenity patches are usually close to the size of the changes, and can be secured if you so choose, I'd say it's considerably less evil than PPF (which was never meant to handle Halo, and as such does so horribly)...
PPF v1 is actually better for Halo mods than PPF v3...They're developing away from our needs, not towards them...In my opinion we've used PPF long enough as a last resort...It's no longer the last resort, it's time people let it go...
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Re: .:: Tutorial: How to Apply Serenity Patches ::.
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:S
Eveytime i use a sencrity patch... it makes map size bigger... and then when i try playing it says you fail to load the map... i do eveythin rite but still somthin wrong... first i load the patch and then second line i load the orignal map.. 3rd line i put an other copy of the same map...and Apply... eveythin works and it says finish...but i can't play that map..