Getting the Yelo: Halo 2 (Xbox Trainer) to work.
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Need help!!
So i followed all the instructions and put config.inc in Tdata 4d530064 and i only got $C so i renamed that to z$C and all that configured that Xored file to E:\blah blah blah and everytime i go into applications and select Xored Trainer Launcher it always freezes at the Blue ring thing the title menu and it happens with or without a halo 2 CD. my main dashboard is XBMC>>>MC360. so if any can help me with this problem i would glady apprecitate it!!!!!
- StalkingGrunt911
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But XBMC has a built in Xored Trainer Launcher just search it actually here is the link http://www.xboxmediacenter.com/wiki/ind ... g_Trainers just go there and they will tell and the prolem im having with this is that when ever i select the things i want and the things that are required i select the game and press A but nuttin happens the game doesn't get executed can u check this problem thx!!!!
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Something along those lines. The newer versions of Xored allow more "memory allocation", or something like that. XBMC uses an old build of the trainer launcher so it won't work. You need to load it using something like Evo-x, Unleashx, avalaunch etc...Tural wrote:XBMC doesn't give it enough memory or something something, hence it needs to be run with Xored.
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Hey, can someone check out my thread, its about Yelo and the setup and the AI revision mappack. (I'm sorry if I'm breaking rules, just delete my post). My post is:
http://forums.halomods.com/viewtopic.php?t=75180
Thank you
Max Kreeger.
http://forums.halomods.com/viewtopic.php?t=75180
Thank you
Max Kreeger.
OMFG
im in the trainer then i get to the part choose your game and i press it and it does nothing PLZ respond or msg me at halo3gunner@hotmail.com
or at halo3gunner@aim.com ty
or at halo3gunner@aim.com ty
- NotZachary82
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Help
Can you do any of this with the 360 and XSATA??
- SkgSkrillaka
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I believe they store it in the kernels address space so it remains resident during a reboot. However, I have devised a system that allows you to run any sized trainer by first running a small one on game startup which then loads the full sized version like a resource so to speak.
The XBMC team could do something like me and inject a trainer to automatically search for a hooking point in a game where it would then load the actual trainer at the games startup. I don't think it's that big of a priority for them but if you can persuade them otherwise I could easily write the loader stub for them ;P
The XBMC team could do something like me and inject a trainer to automatically search for a hooking point in a game where it would then load the actual trainer at the games startup. I don't think it's that big of a priority for them but if you can persuade them otherwise I could easily write the loader stub for them ;P