[MOD/TUT] Fixing systemlink 100% proper

Tutorials for the Xbox version of Halo 2.
TfAv1228




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Post by TfAv1228 »

alright heres what i have to say

its a nice tut for a walkaround it does leave some stuff unreferenced maybe what u should do instead is try to figure out why they break system link instead of just ignoring that they do. maybe doing some hex work instead of just swapping

but its a good tut im not flaming just suggesting
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The Flying Dutchmen




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Post by The Flying Dutchmen »

THE-MASTER wrote:I asked how I meta fake with machines as all the machines on the map are used. I changed the meta of the mach with the banshee weapon and dont know what to do after this...
you obviously didnt read
Meta fake in short:

- take meta offset from newly injected (system link breaking) tag and copy it over to a tag that is always set as standard in each map in the predicted resources. These tags are listed above. You can meta fake various, this means you can fake a injected MACH with a existing (unused in map) WEAP tag. And fake MACH with BLOC tags and so on. *I
KILLTROCITY MAPPACK
Image
I don't think the dds files work in the ppf o matic
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Agent ME




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Post by Agent ME »

Question: If I bring in a new vehicle, can I meta-fake it over a weapon I don't want to bother with (like sentinel beam - after I've unreferenced it from other places) or do I have to meta-fake a .vehi tag over a .vehi tag?
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